2011-05-05, 05:30 PM
Dark Zero Wrote:so I am starting to refutate, that includes Warrior Heroes
Here's a little list of why we're so "smart" to decide on the class that we have:
1. We get 94% weapon mastery without any outside help. - that's right but your attacks are the 2nd slowest in the game with 2handed regular weps.
2. We get 4 elements that can be used in nearly all situations. - Correct, but your element advantage is a little lower than the full element classes
3. We can hit up to 7 targets with our main mobbing attack. Arans can hit 8, DK's can hit 15 with Dragon Roar
4. We're the only warriors with an ultimate, and one that can pierce through any defense. Dk's Has a Dragon Roar, who has a range nearly for a Ultimate, Arans has Tempest is another ultimate
5. We get to bark out orders to our party members, and they thank us for it! Dk's has HB and Arans has Aegis Shield, all of them are good also
6. We take almost zero damage from even the most threatening of enemies. But you need to survive by casting the skills, however thats almost a fact... Pallys are the best defenders in the game
7. We, unlike most other classes, have a 30% chance of resisting the charms of even the most alluring seductress. Priest in Jump has invincible shield and is a party skill
8. We can call upon "divine" forces to help us slaughter enemies. ??? if you refer to the ultimate, other 2 warrior clases has one
9. We can block and GUARD attacks directed at us.Mechs and Arans can reflect damage, but the last one can't guard
10. I'm a knight, so therefore all knights must be at least as awesome as me.XD XD XD thats right... I want to make a Pally but by using an ultimate Adventurer... training a regular one is kinda boring.
1) Good thing paladins are trash with 2H weapons.
2) Good thing paladins are stronger in the majority of situations.
3) Dragon roar is lol; arans power gets reduced on multiple targets.
4) Dragon roar, again, is lol, and does not pierce super wep up. Tempest takes longer in most cases to build combos for than HH's cooldown.
5) Neither helps damage as much as CO, and neither are as good as threaten.
6) Only an issue with mad dispel. Dispel is not THAT common where long rebuff times is an issue.
7) Which also affects paladins.
8) He's talking about holy charge probably. Not a very strong point at all.
9) Neither sees "GUARD" as much as paladins.
10) Stupid point.

