2011-05-03, 07:44 PM
Ok, this is all getting a bit silly.
Potential stats on an item are not stored as a value, they are stored as a reference. Look in this thread: http://www.southperry.net/showthread.php?t=28937
Let's say I have a unique item that is currently Tier 4 and is level 127. It gives a 12% Str bonus. The item is stored with the appropriate reference number for 1) unique, 2) bonus group, 3) specific bonus. The actual reference number is:
030041.level.13.incSTRr 12 (03 is unique, 00 is stats, 41 means Str %)
So you can see the reference number of 030041 means 12% Str.
When Nexon changes potential, they will simply change the reference table. The reference number of 030041 will still be on your weapon, but now the reference table will have this entry on it instead:
030041.level.13.incSTRr 9
Your item now has 9% Str. This is what happened to the VIP XBows. let's say it was a VIP XBow in this same example. It has a reference number of 030041 for 12% strength and it would have a 'level.13' on it for being a level 127 item. Since the level of the VIP XBow was made as 27 instead of 127, it had a different Level reference and looked like this : 030041.level.03.incSTRr 3
When the XBow's item level was fixed to 127, that 3% immediately shot up to 12% because the item level portion of the reference was fixed.
If you want to see how your weapon will be affected when the new Potential Table is put into place, look at this thread here: http://www.southperry.net/showthread.php?t=35651
Find your bonus on the Before table, then look for the same reference number on the After table. That's what you will get.
Potential stats on an item are not stored as a value, they are stored as a reference. Look in this thread: http://www.southperry.net/showthread.php?t=28937
Let's say I have a unique item that is currently Tier 4 and is level 127. It gives a 12% Str bonus. The item is stored with the appropriate reference number for 1) unique, 2) bonus group, 3) specific bonus. The actual reference number is:
030041.level.13.incSTRr 12 (03 is unique, 00 is stats, 41 means Str %)
So you can see the reference number of 030041 means 12% Str.
When Nexon changes potential, they will simply change the reference table. The reference number of 030041 will still be on your weapon, but now the reference table will have this entry on it instead:
030041.level.13.incSTRr 9
Your item now has 9% Str. This is what happened to the VIP XBows. let's say it was a VIP XBow in this same example. It has a reference number of 030041 for 12% strength and it would have a 'level.13' on it for being a level 127 item. Since the level of the VIP XBow was made as 27 instead of 127, it had a different Level reference and looked like this : 030041.level.03.incSTRr 3
When the XBow's item level was fixed to 127, that 3% immediately shot up to 12% because the item level portion of the reference was fixed.
If you want to see how your weapon will be affected when the new Potential Table is put into place, look at this thread here: http://www.southperry.net/showthread.php?t=35651
Find your bonus on the Before table, then look for the same reference number on the After table. That's what you will get.

