2011-05-02, 04:14 AM
I haven't been paying too much attention to this, but I can't figure out how to look up items other than "equipment", if it exists at all.
Regarding item drops, I think a low-maintenance user-inputted point system (+/-) could work. It would be about accessibility vs. reliability.
Other things I've noticed include how map "ReturnsTo" and "Exits" would be more useful if it followed the "name, followed by ID/number in brackets" convention (eg. to make better sense of CWK and its map maze - this convention could probably be applied to everything). Mob locations are currently empty. Another thing I've noticed is how you currently can't choose what to sort the results by, other than for "mobs".
Regarding the database as a whole, I thought it was a (good) start. It could've been more "mainstream" with an alternate, less search-oriented UI.
Regarding item drops, I think a low-maintenance user-inputted point system (+/-) could work. It would be about accessibility vs. reliability.
Other things I've noticed include how map "ReturnsTo" and "Exits" would be more useful if it followed the "name, followed by ID/number in brackets" convention (eg. to make better sense of CWK and its map maze - this convention could probably be applied to everything). Mob locations are currently empty. Another thing I've noticed is how you currently can't choose what to sort the results by, other than for "mobs".
Regarding the database as a whole, I thought it was a (good) start. It could've been more "mainstream" with an alternate, less search-oriented UI.

