2008-10-06, 01:33 AM
MysticHLE Wrote:Pretty nice guide from what I see so far. I would like to suggest an "AFK" build for those warriors who AFK quite a bit...you can tweak the order a bit if you want, but I think this is ideal for leveling speed from past experiences of remaking characters. You may add this to your guide if you see fit, I just thought I'd suggest this since this is what I've been using and I find it extremely convenient....
That's not a bad build suggestion xD I've included it into my guide, since I do see it as having some value, as far as 1st job skills go.
MysticHLE Wrote:Again, this build is motivated by the fact that one may want to AFK a lot. This build allows one to easily AFK on ropes at either El Nath or Aqua Road without worrying about Red Bean Porridge or Oxygen Bubbles. Combined with decent defense, you also can AFK in places like the Flyeye Cave or other lower leveled areas...also have to worry less about monster summons (High defense + high HP recovery = harder for monsters to kill you). The only drawback is the 90 seconds Booster. And well, since Holy Charge is the primary charge in 4th job that lasts 300 seconds, a 200 seconds Booster will not exactly work well with it in terms of timing. So I found it easier to synch Power Guard with Booster since we know how essential Power Guard is for a warrior...so might as well synch that and Booster (another essential skill) together.
I don't like synching skill timers. It just creates huge rebuffing periods. It's mostly up to personal preference I guess (unless it's in the case where you get dispelled or something), but I just like being able to go on the move without having to deal with large rebuffing periods.
MysticHLE Wrote:Also, you might want to make a note for the dexless/low dex builds about upcoming areas. Time Temple mobs have up to 45-49 avoid. Also might want to add in the Horntail Necklace + Egg as a source of accuracy for warriors. =)
I might include future notes in the guide, but for now I'll just leave the guide for the current state of GMS since we don't really know when we'll get future areas such as Time Temple. For all we know it could be over a year later, and I doubt people will wait that long when they consider their dex-less build. More power to them if they prepare though.
MysticHLE Wrote:Also to address Blast vs. Brandish speed:
Blast: http://www.youtube.com/watch?v=EnDLPqKvfNg
Brandish: http://www.youtube.com/watch?v=NhLyQvpfCSQ
Both were clocked to be at more or less 80 times/min with Normal (6) swords.
80 seems a bit fast =/ But yes, I've confirmed the speeds of Blast and Brandish since a Hero friend quit and gave his account to me. I haven't updated the guide for this yet though, as I hope to obtain a stop watch for this part of the guide.
Stereo Wrote:Just 3 minor things I noticed
1) Booster says Holy Charge lasts 300s, the skill says it lasts 140s. Either way it's different from maxed Booster, though.
YES! Someone finally mentioned my intentional mistake to see if people really do pay attention xD (it's a copy+paste error in case you're curious though) Your statement about Booster is confusing though.
Stereo Wrote:2) Powerguard's maximum "10% of monster's hp" also comes into effect if you're a very high leveled player hunting very low level monsters. For example, I've seen 40+ touch damage on Slimes, and in that case only 5 can be returned.
Interesting. I've confirmed it, and I'll include this note right away.
Stereo Wrote:3) HP/MP Recovery on a chair. Chairs act like you're in the Saunas - if you wear a bathrobe you can gain an additional 150% bonus in regeneration rates. This means 225% regeneration so long as the chair doesn't help that stat by default. I believe my max MP regen gets me to full MP in under a minute due to this, but I'm not certain.
The thought never occurred to me you could stack robe and chair recovery rates. I've noted the chair recovery rates in the Improved HP/MP Recovery skills though.
Thank you two for the great feedback.

