Here, I'll show you a comparison.
[spoiler=Copypasta'd for reference]Japanese version: (most accurate)
MAX = (Magic *3.3 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
MIN = (Magic *3.3*Mastery *0.9 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
Russt's version:
MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack
[Note this could also be rewritten as: (compare to Japanese version)
MAX = (Magic *3.3333 + Magic*Magic *0.003333 + INT*0.5 ) * Spell / 100
MIN = (Magic *3.3333*Mastery *0.9 + Magic*Magic *0.003333 + INT*0.5 ) * Spell / 100]
Kyran's version:
MAX = ((.005979 x Magic)² + (.0359 x Magic)) * Spell Attack
MIN = ((.005979 x Magic)² + (.0359 x Magic x Spell Mastery)) * Spell Attack[/spoiler]
and Stereo's revised formula:
(Magic*K[*0.9]*(3[*Mastery] + Magic*0.003)+INT/2)*Spell/100
So far I haven't been able to come up with anything that can satisfy all of the damage ranges without shearing off a single point, especially Cyanne's gigajuice (the last one). It's pretty difficult to make the range turn out like that given the observations that LUK does nothing, INT has a static multiplier, etc etc.
I could incorporate something like magic^1.1 in there to make it fit a bit better, but that would just be drifting further from the truth, since there's no way the formula has fractional exponents. Way too messy.
[spoiler=Copypasta'd for reference]Japanese version: (most accurate)
MAX = (Magic *3.3 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
MIN = (Magic *3.3*Mastery *0.9 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
Russt's version:
MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack
[Note this could also be rewritten as: (compare to Japanese version)
MAX = (Magic *3.3333 + Magic*Magic *0.003333 + INT*0.5 ) * Spell / 100
MIN = (Magic *3.3333*Mastery *0.9 + Magic*Magic *0.003333 + INT*0.5 ) * Spell / 100]
Kyran's version:
MAX = ((.005979 x Magic)² + (.0359 x Magic)) * Spell Attack
MIN = ((.005979 x Magic)² + (.0359 x Magic x Spell Mastery)) * Spell Attack[/spoiler]
and Stereo's revised formula:
(Magic*K[*0.9]*(3[*Mastery] + Magic*0.003)+INT/2)*Spell/100
| Observed | Russt's | Kyran's | Japanese | Stereo's (K=1) | K=1.111... |
| 4 - 15 | 4 - 15 | 2 - 15 | 4 - 15 | 4 - 15 | 4 - 15 |
| 7 - 31 | 7 - 31 | 6 - 33 | 7 - 31 | 6 - 31 | 6 - 31 |
| 35 - 62 | 37 - 63 | 41 - 67 | 37 - 63 | 36 - 63 | 37 - 63 |
| 10 - 47 | 10 - 48 | 10 - 52 | 10 - 47 | 10 - 47 | 10 - 48 |
| 13 - 50 | 13 - 51 | 10 - 52 | 13 - 50 | 13 - 50 | 13 - 51 |
| 15 - 52 | 15 - 52 | 10 - 52 | 15 - 52 | 14 - 52 | 14 - 52 |
| 56 - 95 | 56 - 96 | 65 - 104 | 56 - 95 | 55 - 95 | 55 - 96 |
| 62 - 101 | 62 - 102 | 65 - 104 | 62 - 101 | 61 - 101 | 62 - 102 |
| 65 - 104 | 65 - 105 | 65 - 104 | 65 - 104 | 64 - 104 | 64 - 105 |
| 160 - 251 | 161 - 253 | 168 - 259 | 160 - 251 | 156 - 250 | 158 - 253 |
| 1483 - 2135 | 1486 - 2145 | 1526 - 2177 | 1483 - 2135 | 1422 - 2125 | 1435 - 2145 |
| 1492 - 2144 | 1495 - 2154 | 1526 - 2177 | 1492 - 2144 | 1431 - 2134 | 1444 - 2154 |
| ??? - 1031 | 399 - 1057 | 361 - 1084 | 401 - 1053 | 368 - 1036 | 437 - 1112 |
| ??? - 1539 | 590 - 1579 | 533 - 1617 | 593 - 1572 | 543 - 1546 | 656 - 1669 |
| ??? - 1270 | 888 - 1292 | 932 - 1323 | 887 - 1287 | 843 - 1271 | 902 - 1334 |
| ??? - 2149 | 1514 - 2182 | 1587 - 2239 | 1512 - 2173 | 1439 - 2153 | 1503 - 2224 |
| ??? - 1321 | 912 - 1321 | 948 - 1344 | 911 - 1316 | 866 - 1300 | 923 - 1363 |
| ??? - 2215 | 1540 - 2215 | 1614 - 2274 | 1538 - 2207 | 1463 - 2186 | 1528 - 2258 |
| 8817 - 12111 | 8812 - 12132 | 9305 - 12531 | 8816 - 12104 | 8284 - 11959 | 8711 - 12422 |
| 7014 - 9361 | 7002 - 9383 | 7378 - 9733 | 7008 - 9366 | 6583 - 9296 | 6643 - 9383 |
| 7176 - 9465 | 7163 - 9489 | 7536 - 9836 | 7172 - 9474 | 6720 - 9400 | 6782 - 9489 |
| 73197 - 92481 | 77530 - 92808 | 83847 - 98864 | 77899 - 93026 | 71064 - 91811 | 72301 - 93258 |
So far I haven't been able to come up with anything that can satisfy all of the damage ranges without shearing off a single point, especially Cyanne's gigajuice (the last one). It's pretty difficult to make the range turn out like that given the observations that LUK does nothing, INT has a static multiplier, etc etc.
I could incorporate something like magic^1.1 in there to make it fit a bit better, but that would just be drifting further from the truth, since there's no way the formula has fractional exponents. Way too messy.

