2011-04-28, 11:49 PM
Grapplers
Offense: 3/5. Offensively strong, but not overly so.
Potential Offense: 3/5. Neck snap and elbow shock are (as far as I recall) a grappler's only two percentage attacks. Safe to say, upgrading doesn't make a difference.
Defense: 3/5. Can take hits, but not too many.
Attack Range: 0/5 strictly speaking, but sliding grab helps greatly with that. 2/5 technically speaking.
Single Target: 3/5. Definitely able to handle 1 on 1 fights with monsters, but damage will be mediocre at best.
AoE Prowess: 3/5. With spiral, wild cannon spike, and their shockwaves, grapplers can definitely deal some AOE damage.
Survivability: 2.5/5. Probably varying answers with this one, but that's my opinion. Invincibility frames can definitely keep you afloat for a while, but if you screw up once in a mob, there'll be hell to pay.
Soloability: 2/5. I can solo things on my grappler, but I don't particularly enjoy it.
MP efficiency: 0/5. You could strap a witch to your back that feeds you ancient library whenever she can, and you'd still run out of MP like it'sAesop's nobody's business.
Beginner Friendliness: 1/5. Grapplers CAN be a first class, but Lordy do I not suggest it. The MP usage, strict reliance on grabs, and (eventually) inferior damage would make for a less than enjoyable experience. Everyone is different, however.
Class activeness: 3/5. You won't be mashing much, but you'll have moments.
Party support: 4/5. People tend to love grapplers in parties. The ability to move everything wherever the hell you want it combined with the ability to simply hold a target completely still is invaluable. In the case that things can't be grabbed, grab cannon has the lovely bonus of cutting off whatever the grabbed monster was doing.
Flashiness: 3/5. Cyclone, wild cannon spike, and giant twister are pleasant to look at.
Affordability: 5/5 Grappler stuff is cheap, and your weapon doesn't actually matter. Seriously, a grappler without equips can still fight just fine (You should be using a weapon that you benefit from, but I'm just making a point).
Didn't think I'd get 'em both done.
Offense: 3/5. Offensively strong, but not overly so.
Potential Offense: 3/5. Neck snap and elbow shock are (as far as I recall) a grappler's only two percentage attacks. Safe to say, upgrading doesn't make a difference.
Defense: 3/5. Can take hits, but not too many.
Attack Range: 0/5 strictly speaking, but sliding grab helps greatly with that. 2/5 technically speaking.
Single Target: 3/5. Definitely able to handle 1 on 1 fights with monsters, but damage will be mediocre at best.
AoE Prowess: 3/5. With spiral, wild cannon spike, and their shockwaves, grapplers can definitely deal some AOE damage.
Survivability: 2.5/5. Probably varying answers with this one, but that's my opinion. Invincibility frames can definitely keep you afloat for a while, but if you screw up once in a mob, there'll be hell to pay.
Soloability: 2/5. I can solo things on my grappler, but I don't particularly enjoy it.
MP efficiency: 0/5. You could strap a witch to your back that feeds you ancient library whenever she can, and you'd still run out of MP like it's
Beginner Friendliness: 1/5. Grapplers CAN be a first class, but Lordy do I not suggest it. The MP usage, strict reliance on grabs, and (eventually) inferior damage would make for a less than enjoyable experience. Everyone is different, however.
Class activeness: 3/5. You won't be mashing much, but you'll have moments.
Party support: 4/5. People tend to love grapplers in parties. The ability to move everything wherever the hell you want it combined with the ability to simply hold a target completely still is invaluable. In the case that things can't be grabbed, grab cannon has the lovely bonus of cutting off whatever the grabbed monster was doing.
Flashiness: 3/5. Cyclone, wild cannon spike, and giant twister are pleasant to look at.
Affordability: 5/5 Grappler stuff is cheap, and your weapon doesn't actually matter. Seriously, a grappler without equips can still fight just fine (You should be using a weapon that you benefit from, but I'm just making a point).
Didn't think I'd get 'em both done.

