2011-04-28, 11:26 PM
Let's see...
Brawler
Offense: 3/5. This drops to a 2/5 if the monster(s) in question can't be poisoned. Such a pain.
Potential Offense: 4/5. Meh. I used a +11 claw once. Didn't see a huge change in damage.
Defense: 4/5. Heavy armor.
Attack Range: 1/5. Heaven's net is the only reason that's not a 0.
Single Target: 4/5. 1.5/5 if the target can't be mounted.
AoE Prowess: 1/5. Junk spin is keeping that 1 afloat.
Survivability: 5/5. With their heavy armor, consistent stun, invincibility frames, and eventual immunity to poison (whenever that plays a role), Brawlers can last a pretty long time.
Soloability: 2/5. Brawlers can solo. I sure don't suggest it, but they can.
MP Efficiency: 3/5. I don't exactly guzzle it down, but a drawn-out battle can take its toll on my mp pots.
Beginner Friendliness: 4/5. Poison stuff, net stuff, mount stuff... It's pretty straight forward, IMO. Builds are simple as well. Just be prepared to rage at anything that can't be mounted.
Class activeness: 2/5. >Takes a sip of orange juice during mount/venom mine/junk spin
Party support: 5/5. Poisoning/bleeding things, yanking stuff to a set spot with net, keeping things stunned with brick, keeping things stunned AND in place with junk spin, pinning targets with mount... Yeah.
Flashiness: 1/5. Venom mine is kind of cool... I guess...
Affordability: 5/5 (Assuming a high number means little funding). Claws and brawler sets are both cheap, and upgrading, while nice, is hardly necessary.
WHO ELSE IS GONNA DO BRAWLERS LOL
Brawler
Offense: 3/5. This drops to a 2/5 if the monster(s) in question can't be poisoned. Such a pain.
Potential Offense: 4/5. Meh. I used a +11 claw once. Didn't see a huge change in damage.
Defense: 4/5. Heavy armor.
Attack Range: 1/5. Heaven's net is the only reason that's not a 0.
Single Target: 4/5. 1.5/5 if the target can't be mounted.
AoE Prowess: 1/5. Junk spin is keeping that 1 afloat.
Survivability: 5/5. With their heavy armor, consistent stun, invincibility frames, and eventual immunity to poison (whenever that plays a role), Brawlers can last a pretty long time.
Soloability: 2/5. Brawlers can solo. I sure don't suggest it, but they can.
MP Efficiency: 3/5. I don't exactly guzzle it down, but a drawn-out battle can take its toll on my mp pots.
Beginner Friendliness: 4/5. Poison stuff, net stuff, mount stuff... It's pretty straight forward, IMO. Builds are simple as well. Just be prepared to rage at anything that can't be mounted.
Class activeness: 2/5. >Takes a sip of orange juice during mount/venom mine/junk spin
Party support: 5/5. Poisoning/bleeding things, yanking stuff to a set spot with net, keeping things stunned with brick, keeping things stunned AND in place with junk spin, pinning targets with mount... Yeah.
Flashiness: 1/5. Venom mine is kind of cool... I guess...
Affordability: 5/5 (Assuming a high number means little funding). Claws and brawler sets are both cheap, and upgrading, while nice, is hardly necessary.
WHO ELSE IS GONNA DO BRAWLERS LOL

