2011-04-26, 09:20 PM
Compiling a list of traditional carries, what they're good at, what they fail at, and seeing where this goes...
Ashe - 600 range
Strengths: Light DPS increase (+crit), scouting utility, BV destroyer, stun, potential finisher, global shot, master kiter and slow-locker, good farm
Weaknesses: Very weak escape ability, lower than average survivability
Caitlyn - 650 range
Strengths: Long auto-attack, indirect scouting utility, minor map control, great finisher, jump escape, strong laning presence, good farm
Weaknesses: Slow auto-attack latency, low AS
Corki - 550 range
Strengths: hybrid carry, light DPS increase (armor shredding, +true damage on auto-attacks), anti-tank (see previous), jump escape, minor scouting utility, BV destroyer
Weaknesses: Very low AS, must get in close to deal maximum damage, no CC, more susceptible to silences
Ezreal - 550 range
Strengths: hybrid carry, light DPS increase (passive), flash escape, potential finisher, global shot, strong 1v1 laning presence
Weaknesses: no CC, more susceptible to silence
Kog'Maw - 500 to 750 range
Strengths: hybrid carry, moderate damage increase (BAB, passive AS), anti-tank (%-base magic damage, armor shredding), very long auto-attack range (BAB), minor scouting utility (ult), potential finisher (ult)
Weaknesses: less than desirable carry while BAB is on CD, very weak escape ability, slow auto-attack latency
Miss Fortune - 550 range
Strengths: High MS (strut), light DPS increase (Impure Shots), anti-healing, moderate 1v1 laning presence
Weaknesses: very weak escape ability, low mana
Sivir - 425 range
Strengths: Good MS (ult), moderate escaping abilities, master pusher, good farm
Weaknesses: abysmal attack range, low team fight ability
Teemo - 500 range
Strengths: High MS (Move Quick), light DPS increase (poison), good map control, scouting utility, blinding, minor escape ability, potential finisher (ult)
Weaknesses: small attack range, low team fight ability
Tristana - 559 to 703 range
Strengths: Long auto-attack range, moderate DPS increase (Rapid Fire), anti-healing, jump escape, knockback (ult)
Weaknesses: little to no utility, Rocket Jump has conflicting usage
Twisted Fate - 510 range
Strengths: light DPS increase (Stacked Deck), stun, scouting utility (ult), global teleport
Weaknesses: small attack range, inferior damage outside of auto-attacking
Twitch - 500 to 850(?) range
Strengths: heavy DPS increase (Ambush, ult), very long auto-attack range(ult), scouting utility, stealth, can destroy multiple champions, minor potential finisher
Weaknesses: by champion likely behavior does not farm minions well, small attack range without ult, entirely auto-attack centered, lower than average survivability outside of everyone hating Twitch
Ashe - 600 range
Strengths: Light DPS increase (+crit), scouting utility, BV destroyer, stun, potential finisher, global shot, master kiter and slow-locker, good farm
Weaknesses: Very weak escape ability, lower than average survivability
Caitlyn - 650 range
Strengths: Long auto-attack, indirect scouting utility, minor map control, great finisher, jump escape, strong laning presence, good farm
Weaknesses: Slow auto-attack latency, low AS
Corki - 550 range
Strengths: hybrid carry, light DPS increase (armor shredding, +true damage on auto-attacks), anti-tank (see previous), jump escape, minor scouting utility, BV destroyer
Weaknesses: Very low AS, must get in close to deal maximum damage, no CC, more susceptible to silences
Ezreal - 550 range
Strengths: hybrid carry, light DPS increase (passive), flash escape, potential finisher, global shot, strong 1v1 laning presence
Weaknesses: no CC, more susceptible to silence
Kog'Maw - 500 to 750 range
Strengths: hybrid carry, moderate damage increase (BAB, passive AS), anti-tank (%-base magic damage, armor shredding), very long auto-attack range (BAB), minor scouting utility (ult), potential finisher (ult)
Weaknesses: less than desirable carry while BAB is on CD, very weak escape ability, slow auto-attack latency
Miss Fortune - 550 range
Strengths: High MS (strut), light DPS increase (Impure Shots), anti-healing, moderate 1v1 laning presence
Weaknesses: very weak escape ability, low mana
Sivir - 425 range
Strengths: Good MS (ult), moderate escaping abilities, master pusher, good farm
Weaknesses: abysmal attack range, low team fight ability
Teemo - 500 range
Strengths: High MS (Move Quick), light DPS increase (poison), good map control, scouting utility, blinding, minor escape ability, potential finisher (ult)
Weaknesses: small attack range, low team fight ability
Tristana - 559 to 703 range
Strengths: Long auto-attack range, moderate DPS increase (Rapid Fire), anti-healing, jump escape, knockback (ult)
Weaknesses: little to no utility, Rocket Jump has conflicting usage
Twisted Fate - 510 range
Strengths: light DPS increase (Stacked Deck), stun, scouting utility (ult), global teleport
Weaknesses: small attack range, inferior damage outside of auto-attacking
Twitch - 500 to 850(?) range
Strengths: heavy DPS increase (Ambush, ult), very long auto-attack range(ult), scouting utility, stealth, can destroy multiple champions, minor potential finisher
Weaknesses: by champion likely behavior does not farm minions well, small attack range without ult, entirely auto-attack centered, lower than average survivability outside of everyone hating Twitch

