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MapleStory Chaos: Profession Recipe Guide
Had to reduce trials to 50 because of fatigue, the first 50 trials are unpotted combinations, and of those 50, 11 came out with potential, 1 epic, 10 rare, all 2 lined. Judging by this and the 30 Wisconsins I did earlier, I think the chance of getting a potential item is about 20%~25%.

The last ten combinations are combining those 11 with potentials together, and they are guaranteed to come out with potential. Of those ten trials, 1 came out Rare, 3 Lined and 1 came out Epic, 2 Lined. The one that came out epic was a combination of the 3 lined and one of the other ones. I later combined two rare, 3 lined old wisconsins and got a Rare, 2 Lined one, so I don't think there's any relationship between the lines and rank of the combined items and the produced item.

I basically assigned each hat an ID based on it's position in my inventory, however, if a hat came out without potential, I gave it the next number, for example, Hat 1 and Hat 2 combined and the result was without potential, so I called that Hat 3, and the next hat in my inventory became Hat 4. If the hat did come out with potential, I gave it an ID above 100 and removed it from the combinations.

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MapleStory Chaos: Profession Recipe Guide - by Grey - 2011-04-26, 06:24 PM

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