2011-04-26, 03:22 PM
Honestly I don't see this being used for everything.
4k nx a cube.
Let's just assume it's 20% rate to up the # of lines. I think that's pretty generous as I've heard it's really on the chance of 10%.
On average, you're looking at about 20k nx/item. A rough estimate is maybe say 10~30k nx each. So people are probably going to pay out 200mil~600mil to change the number of lines
Other things to consider
- If you already had a 2 line item cubed to unique with stats, these cubes are gonna change those stats. So you're gonna have to pay extra money on top to get your %s back
- Except in a few cases (e.g. Extremely hard to get items like lunchbox, branch nose, CHTPs, etc), it will be more cost-efficient to just keep trying for 3 lines off the bat
- I made the assumption of 20%, which is pretty high, so the money detailed above is actually a lot less than probably the true value
As for what the real % is, my best guess/theory is that when items drop or are potential'd, there's a certain chance that they are 2-line or 3-line (I think this has been estimated to 5~10%). That's probably the same % used to change an item from 2line-->3 line. This guess is based on the fact that changing something to epic/unique is similar/a little better than finding epic/unique from a drop/potential scroll
4k nx a cube.
Let's just assume it's 20% rate to up the # of lines. I think that's pretty generous as I've heard it's really on the chance of 10%.
On average, you're looking at about 20k nx/item. A rough estimate is maybe say 10~30k nx each. So people are probably going to pay out 200mil~600mil to change the number of lines
Other things to consider
- If you already had a 2 line item cubed to unique with stats, these cubes are gonna change those stats. So you're gonna have to pay extra money on top to get your %s back
- Except in a few cases (e.g. Extremely hard to get items like lunchbox, branch nose, CHTPs, etc), it will be more cost-efficient to just keep trying for 3 lines off the bat
- I made the assumption of 20%, which is pretty high, so the money detailed above is actually a lot less than probably the true value
As for what the real % is, my best guess/theory is that when items drop or are potential'd, there's a certain chance that they are 2-line or 3-line (I think this has been estimated to 5~10%). That's probably the same % used to change an item from 2line-->3 line. This guess is based on the fact that changing something to epic/unique is similar/a little better than finding epic/unique from a drop/potential scroll

