2011-04-26, 03:09 PM
Sarah Wrote:Just noticed this, sorry.
Have you seen the ridiculously small number of games that have used this piece of hardware? I'm sure you know why that is. There is so much more they could have done if they had made this a part of every Wii system but they didn't and really didn't even try to because of an outrageous cost attached to it. Developers tend to overlook it because they know it would be a hit to their wallets if they developed games exclusively with motion plus in mind.
It doesn't add a new hardware element, though. It fixes the half-assed one that Nintendo put out in their rush to Christmas. While the wiimote they put out WORKS, it's far from perfect.
you realized you just basically agreed with what i said right? And no, it adds a new hardware element. it's another sensory point so the wii can do triangulation to determine all details of the wiimots position. and making it standard or mandatory would have been inhibiting to the system and against the goal of the entire wii concept. Which you seem to understand on some level but don't see that that is the point i'm making. In my own experience the wii was not uncomfortable gameplay and the motionplus was meh i liked the concept but i found it to be really limiting to development, developers evidentially agreed. but i don't think you understand how it actually works. it's not an upgrade. it's a completely different system of detection that utilizes an extra point. The only people i met who struggled with the wii controls just didn't play the system that much. i had no problems on what were arguably to two most precise games in the library, namely Metroid Corruption and MH3.
The new system should really open things up for devs. (read: make more conventional development while still allowing a lot of creativity as well as portability) Which are imporatant to devs and the lack of this on the wii scared a lot of devs from really getting into what the wii offered in terms of uniqueness. So that is something to look forward to.
Raph589 Wrote:Looking at the little success that the Wii had compared to 360/ps3, I'm just saying they should focus on making better games and upgrading their graphics before thinking about the little "extras". I'm not implying the Wii don't have any good games, but there is not enough of them.
Again, the system reached exactly the goals nintendo had for it. (also outsold both the xbox and ps3) It was a bit of an experiment for the company. I'm not implying the PS3 and Xbox don't have good games, just most of them are the same, or at least the same genre. Also if there truly isn't enough have you played through all of those mentioned ITT already? or even picked up all of the titles? A lot of this opinion seems regurgitated and not borne of experience, save for sarahs complaints on finding it uncomfortable. To which i can only say do it differently you've got a lot of flexibility when it comes to position.
EDIT: note: by portability i mean cross-system development, not ability to be moved around.

