Pretty nice guide from what I see so far. I would like to suggest an "AFK" build for those warriors who AFK quite a bit...you can tweak the order a bit if you want, but I think this is ideal for leveling speed from past experiences of remaking characters. You may add this to your guide if you see fit, I just thought I'd suggest this since this is what I've been using and I find it extremely convenient.
Swordsman:
Improved HP Recovery (5)
Max Improve Max HP Increase (10)
Max Power Strike (20)
Max Slash Blast (20)
Endure (6)
Page:
Mastery (5)
Booster (4)
Max Mastery (20)
Max Final Attack (30)
Threaten (3)
Max Power Guard (30)
Booster (9) - to synch with 90 seconds of Power Guard. This is the final level of Booster for this build.
Max Threaten (20)
At this point, you should have exactly 12 SP left over...to max out Improve HP Recovery for first job, and also 7 Endure.
White Knight:
Max Fire Charge (30)
Max Ice Charge (30)
Max Charged Blow (30)
Max Thunder Charge (30)
Improved MP Recovery (10)
Max Magic Crash (For Horntail, Pink Bean...if Mages are EVER invited in gMS. >_>)
The 1 SP left over will go towards maxing Endure.
By level 120, this build should yield:
Maxed Improve HP Recovery
Maxed Improve Max HP
Maxed Endure
Maxed Power Strike
Maxed Slash Blast
Maxed Mastery
Maxed Final Attack
Level 9 - 90 seconds Booster - to synch with Power Guard
Maxed 90 seconds Power Guard - to synch with Booster
Maxed Threaten
Maxed Charges
Maxed Charged Blow
10 Improve MP Recovery
Maxed Magic Crash
Again, this build is motivated by the fact that one may want to AFK a lot. This build allows one to easily AFK on ropes at either El Nath or Aqua Road without worrying about Red Bean Porridge or Oxygen Bubbles. Combined with decent defense, you also can AFK in places like the Flyeye Cave or other lower leveled areas...also have to worry less about monster summons (High defense + high HP recovery = harder for monsters to kill you). The only drawback is the 90 seconds Booster. And well, since Holy Charge is the primary charge in 4th job that lasts 300 seconds, a 200 seconds Booster will not exactly work well with it in terms of timing. So I found it easier to synch Power Guard with Booster since we know how essential Power Guard is for a warrior...so might as well synch that and Booster (another essential skill) together.
Also, you might want to make a note for the dexless/low dex builds about upcoming areas. Time Temple mobs have up to 45-49 avoid. Also might want to add in the Horntail Necklace + Egg as a source of accuracy for warriors. =)
Also to address Blast vs. Brandish speed:
Blast: http://www.youtube.com/watch?v=EnDLPqKvfNg
Brandish: http://www.youtube.com/watch?v=NhLyQvpfCSQ
Both were clocked to be at more or less 80 times/min with Normal (6) swords.
Swordsman:
Improved HP Recovery (5)
Max Improve Max HP Increase (10)
Max Power Strike (20)
Max Slash Blast (20)
Endure (6)
Page:
Mastery (5)
Booster (4)
Max Mastery (20)
Max Final Attack (30)
Threaten (3)
Max Power Guard (30)
Booster (9) - to synch with 90 seconds of Power Guard. This is the final level of Booster for this build.
Max Threaten (20)
At this point, you should have exactly 12 SP left over...to max out Improve HP Recovery for first job, and also 7 Endure.
White Knight:
Max Fire Charge (30)
Max Ice Charge (30)
Max Charged Blow (30)
Max Thunder Charge (30)
Improved MP Recovery (10)
Max Magic Crash (For Horntail, Pink Bean...if Mages are EVER invited in gMS. >_>)
The 1 SP left over will go towards maxing Endure.
By level 120, this build should yield:
Maxed Improve HP Recovery
Maxed Improve Max HP
Maxed Endure
Maxed Power Strike
Maxed Slash Blast
Maxed Mastery
Maxed Final Attack
Level 9 - 90 seconds Booster - to synch with Power Guard
Maxed 90 seconds Power Guard - to synch with Booster
Maxed Threaten
Maxed Charges
Maxed Charged Blow
10 Improve MP Recovery
Maxed Magic Crash
Again, this build is motivated by the fact that one may want to AFK a lot. This build allows one to easily AFK on ropes at either El Nath or Aqua Road without worrying about Red Bean Porridge or Oxygen Bubbles. Combined with decent defense, you also can AFK in places like the Flyeye Cave or other lower leveled areas...also have to worry less about monster summons (High defense + high HP recovery = harder for monsters to kill you). The only drawback is the 90 seconds Booster. And well, since Holy Charge is the primary charge in 4th job that lasts 300 seconds, a 200 seconds Booster will not exactly work well with it in terms of timing. So I found it easier to synch Power Guard with Booster since we know how essential Power Guard is for a warrior...so might as well synch that and Booster (another essential skill) together.
Also, you might want to make a note for the dexless/low dex builds about upcoming areas. Time Temple mobs have up to 45-49 avoid. Also might want to add in the Horntail Necklace + Egg as a source of accuracy for warriors. =)
Also to address Blast vs. Brandish speed:
Blast: http://www.youtube.com/watch?v=EnDLPqKvfNg
Brandish: http://www.youtube.com/watch?v=NhLyQvpfCSQ
Both were clocked to be at more or less 80 times/min with Normal (6) swords.

