2011-04-21, 08:42 PM
RE-DIC-U-LOUS.
With all the OP going on in those videos, I half expected the F/P to detonate Zakum's Mist and get some crazy 6th hit or bonus damage...
As I had expected 5 hits just makes the skill stronger even with all its so-called nerfs.
This crystallizes my rage when I was already annoyed; you see, I was contemplating some new aspect of GC shortcomings when considering my future bossing potential: Mobile Bosses. I'm pretty sure I remember someone saying this in the other thread, but I never really thought about it until today; I can almost guarantee that all these bosses are all pinned to some wall or they need to face some direction, etc. I can see it now, "No noob, no chains! No GC plz. Don't use GC!" Even the simplistic example of Ani, I can see GC really getting quite annoying. Not to mention, can I survive the touch damage of a boss that I so lovingly draw near?
Overall, the patch was passable. My big wish was an Ignore M.Def and some worthwhile damage increases to Magician DPS. A +10% and +40% from Extreme Magic and Arcane Aim goes some of the way there, -5% from Amp and various changes during Tespia deflating damage output are steps back when I didn't really see the need for them. I would have appreciated some LUK from the +40 INT skill. Greedy much? I suppose so, but perhaps not greedy enough in comparison. Thinking about it, most of my complaints would not arise unless I considered new skills and I can't really say if that is a good thing or a bad thing.
If the Safari Zone really hands out equal EXP to everyone, one of the Bishops' problems are fixed.
Kudos to you F/Ps, I am envious. Goodbye Blizzard or BB, I can't really decide which of you at the moment. A wary welcome to you GC, let's see what you got. Hunting books will likely be a pain, that's one of the reasons why I don't start new characters. Coming up, I predict some OP or Decently Powered stuff for Bowmen, I can just sense it.
With all the OP going on in those videos, I half expected the F/P to detonate Zakum's Mist and get some crazy 6th hit or bonus damage...
As I had expected 5 hits just makes the skill stronger even with all its so-called nerfs.
This crystallizes my rage when I was already annoyed; you see, I was contemplating some new aspect of GC shortcomings when considering my future bossing potential: Mobile Bosses. I'm pretty sure I remember someone saying this in the other thread, but I never really thought about it until today; I can almost guarantee that all these bosses are all pinned to some wall or they need to face some direction, etc. I can see it now, "No noob, no chains! No GC plz. Don't use GC!" Even the simplistic example of Ani, I can see GC really getting quite annoying. Not to mention, can I survive the touch damage of a boss that I so lovingly draw near?
Overall, the patch was passable. My big wish was an Ignore M.Def and some worthwhile damage increases to Magician DPS. A +10% and +40% from Extreme Magic and Arcane Aim goes some of the way there, -5% from Amp and various changes during Tespia deflating damage output are steps back when I didn't really see the need for them. I would have appreciated some LUK from the +40 INT skill. Greedy much? I suppose so, but perhaps not greedy enough in comparison. Thinking about it, most of my complaints would not arise unless I considered new skills and I can't really say if that is a good thing or a bad thing.
If the Safari Zone really hands out equal EXP to everyone, one of the Bishops' problems are fixed.
Kudos to you F/Ps, I am envious. Goodbye Blizzard or BB, I can't really decide which of you at the moment. A wary welcome to you GC, let's see what you got. Hunting books will likely be a pain, that's one of the reasons why I don't start new characters. Coming up, I predict some OP or Decently Powered stuff for Bowmen, I can just sense it.

