2011-04-20, 06:00 PM
cronnoponno Wrote:Legend Gospel, all they have to do about that is change the EXP ratio, this whole issue would never have been a problem if people weren't so ASSHURT that others who were of no importance to them simply got easier level ups because they decide to sit and leech. I already said this in an earlier post.
All you did was complain about what I said, and didn't even offer any real help that would change the situation. Back then, I always heard everyone say they wanted to be a cleric because they liked supporting, they liked helping in an indirect way that didn't involve help bashing skulls, and they were really useful. Nexon made this class into a support class, and there are fine ways to promote support.
For example, what if they were able to do something like, I don't know, use skills that required them to remain stationary while providing buffs to everyone within a certain distance from themselves? It's a similar concept to the ''Aura's'' that battle mage uses, but we could give these cooler, and more interesting effects. What about erecting holy idols (like dark lightning, only light), that heal everyone within the vicinity over time, and THIS can actually heal zombify, but not be as broken as ''HEAL HEAL HEAL'' through it? What if they could do both? For example, setting up this ''healing'' idol, on one side of the map, then using the stationary spell in order to do whatever effect for the other people on the other side of the map? This way, if anyone is seduced, they'll walk into the holy idol, and end up healing themselves.
There are plenty of ''priest-like'' things you can make out of a bishop, that would make them interesting and important, and even add a unique concept to bossing, in fact, my idea makes sense because battle mages seem to be pretty opposite to bishops(dark looking genesis, partial support), why not have a unique ''aura'' method themselves?
You guys(and Nexon is equally guilty) are not thinking good enough, it CAN be done, and bishops CAN be made an interesting class.
To further add on to this, what if they had a ''keydown'' skill that works like the old battleship? Imagine that, sort of like smoke screen, only it has it's own reserve HP that regenerates over time when not being used, and blocks status effects and damage? That would be a REAL support skill, that takes actual skill to use. Imagine being able to shield your party members at will, from serious threats from bosses, so long as you're not stupid and spam the shield. Hell, to make it even more worthwhile, make it block 1/1's(but make it do actual damage).
Think of it as like a puppet, that works for the party? That'd be a great support skill, wouldn't you agree?
These are nice ideas for skills, but...
HOW IN HEAVENS DOES THAT SOLVE BISHOPS LEVELING NOT EVEN HALF AS FAST AS EVERY OTHER FOURTH JOB?

If you read carefully, that was my real complaint. Sure support can work, but where's the exp income for Bishops themselves?
I made a cleric years ago liking to support. Started it along with my girlfriend, who played a Brawler when they came out. Back then pots mattered, and it was nice to heal with a 6:4 leech ratio. Playing together 100% of the time in party, she was usually 7+ levels above me, so not even back then supporting was self-sustainable. And sure as hell it's not now, specially at party play area monsters, where every bit of damage matters.
Kalovale Wrote:The idea of support in Maple has always been a myth. People saw "Cleric" and assumed supportive role, they said they liked being supportive, they never knew they were not at all supportive.
Perhaps they were, when Heal actually mattered, LPQ, OPQ, Himes and what not. Things changed. Meso was on multiple occasions generated like diarrhea, inflation on a lucky drop led to the super ease of access to unlimited pot supply. Boom, nobody cares for Heal anymore.
What this fine gentleman said.
Kalovale Wrote:A note I'd also like to make is that old school Priests did level way faster than other classes, and with way less difficulty as well. Sure, at Himes, you're jealous of us who get the bigger portion of the cake (wasn't that much, really, just 1.5x more than you get), but if you cared enough to go look for a SQPT, or if you've ever observed a F/P at Grims, you'd better appreciate what you'd got going.
It's just that back then mages sucked even more than priests, but priests still sucked compared to other 3rd jobs XD. But of course both mages and bishops in 4th job got a payback for their pain, letting them spam ultimates.
Well, no use kicking a dead horse. What matters is the current situation, where Bishops can't dream of getting the same exp as other 4th jobbers simply because our dps sucks more than it should, and supporting offers no real good income of exp
soooo... we're basically stuck to be leeching mules for gameplay (not counting bossing, where btw we also get crappy exp).Maybe this is why Nexon is removing party play areas like LHC, not only Bishops but basically any job can just hang on a rope while 1-2 people attack and the rest just leech. Monster Carnival is instanced by rooms and time limited so you have to move around too... of course that doesn't change that Bishops will get the lower end in Monster Carnival still.

In short:
Bishops are meant to support? Yes.
Is support a sustainable gameplay in maple? No.
Ergo Bishops are borked.
Possible solutions:
a) Let Bishops hit hard enough to get sum chunks of exp from party play areas/bosses.
b) Make supporting reward Bishops in exp so they actually have a reason to do it, instead of just being really nice to others. BISHOPS DO IT FOR REWARDS, LEARN YOUR RELIGIONS NEXON.

