2011-04-20, 12:42 AM
PeePeeAyeDeeKay Wrote:Well I remember someone(forgot who) mentioning potion cooldown on normal maps, and building off of that...Instead of redesigning the games function to cater to one classes needs, redesign the class to meet the games needs. I feel like it would have been more practical to give bishops a skill like sharpeyes and speed infusion. Not many roles left for a bishop to fill, unless nexon can pull something out of their butt that's amazing and ground breaking.
What if they made potion cooldown apply on ALL maps, but gave 3rd job Priest a party skill where X% of damage done recovers as HP and Y% of damage done recovers as MP. However, lower the stats on recovery skills for other jobs and the defense mechanics would probably need to be improved a bit.
Lower Shining Ray to 20 SP so you can max that HP MP leech skill
Possibly lower Holy Magic Shell and Holy Symbol to 20 SP, then add Holy Shield back but in 3rd job along with making it apply to Seduce, Stun, Slow, Zombify, Disorient, and Dispel.
As a compensation for a lower offensive ability as a Bishop, possibly give Advanced Bless a passive +50% - 100% EXP boost on Holy Symbol for the Bishop alone? I'm thinking they could possibly change -25% MP cost to -25% cooldown time for party for Advanced Bless.
Wound system? Each time you get hit, you receive wounds and you can't recover the HP that are wounds. Lets say if you take a hit and receive 25 wounds, and your max hp is 1000. That means you would only be able to heal HP up to 975/1000 until those wounds are healed. That would mean Bishops would be getting a new skill in I'd say probably 3rd job that heals "wounds". Wound healing potions would have a long cooldown of lets say 30 seconds to 1 min?
.. Just throwing out some ideas that could make the Bishop class more of a support class but without decreasing their leveling ability? as well as possibly making the game more interesting?..

