IllegallySane Wrote:It's only 5 seconds. That's barely a cooldown at all, not to mention it not only grabs more mobs with more power but has a longer reach too.
And gives the DoT that increases your damage by 20%
Forgot to comment on Extreme Magic:
The fix they used, as much as it brings balance between the two mages (sort of, mortal blow pales in comparison to added DoT time), having the skill give +20% with the same conditions to both mages seems to me like just laziness of creating something different for each class.

