2011-04-19, 11:17 AM
They addressed the L/I Extreme Magic's aforementioned bossing problems. Acceptable, but did F/Ps really get a 2nd 20% from Stun?
Alone the previous would have been a meh, not that big of a deal for me but then I saw they made MistE stronger and by stronger, I didn't mean the overall % boost, that's rather insignificant when you throw in a fourth hit. This multiplication system surely cannot be intended especially after that Leviathan video I saw and JoeTang's lovely maths, something must change...
Booster being knocked back down to -2 was not unexpected, but not desired either, sad fais.
Infinity back to 10% was also expected but 50% Stance is still mediocre for only being active during the one minute.
GC: Well, they followed (partly) what I wanted for GC and turned it into Snipe. However, clearly, not far enough and too far at the same time. Why do I need to hit 12 monsters? Where do 12 monsters exist in a row? Eight was questionable as it was and now twelve...I'd be fine with turning it into an actual Snipe and have it only hit one or some smallish number of monsters. Of course the previous is dependent on a power boost, like, let's say Snipe, maybe better though
.
They both were mentioned in this and other threads and I now follow their philosophies:
1. Any monster mob manipulation skill effect is useful for any class that didn't have it before
2. Anything I'll likely be hitting with GC to utilize this effect will likely be dead after my retraction pulls out their heart
If I were to make a decision now, a 5 second cooldown negates the utility of a Monster Magnet effect, take it out, throw up some more percents in that.
And now my chiding of F/P Super Mastery Books has come back full circle, not that I'm unhappy to need to put points in GC though...
I think this was obvious in the math since we have the 80ish and 90ish percents for Para and CL regarding single cast Arcane Aim power boost, but for clarification, a single strike from either attack could raise the 8% multiple times, up to 24% and 32% respectively?
Alone the previous would have been a meh, not that big of a deal for me but then I saw they made MistE stronger and by stronger, I didn't mean the overall % boost, that's rather insignificant when you throw in a fourth hit. This multiplication system surely cannot be intended especially after that Leviathan video I saw and JoeTang's lovely maths, something must change...
Booster being knocked back down to -2 was not unexpected, but not desired either, sad fais.
Infinity back to 10% was also expected but 50% Stance is still mediocre for only being active during the one minute.
GC: Well, they followed (partly) what I wanted for GC and turned it into Snipe. However, clearly, not far enough and too far at the same time. Why do I need to hit 12 monsters? Where do 12 monsters exist in a row? Eight was questionable as it was and now twelve...I'd be fine with turning it into an actual Snipe and have it only hit one or some smallish number of monsters. Of course the previous is dependent on a power boost, like, let's say Snipe, maybe better though
. They both were mentioned in this and other threads and I now follow their philosophies:
1. Any monster mob manipulation skill effect is useful for any class that didn't have it before
2. Anything I'll likely be hitting with GC to utilize this effect will likely be dead after my retraction pulls out their heart
If I were to make a decision now, a 5 second cooldown negates the utility of a Monster Magnet effect, take it out, throw up some more percents in that.
And now my chiding of F/P Super Mastery Books has come back full circle, not that I'm unhappy to need to put points in GC though...
I think this was obvious in the math since we have the 80ish and 90ish percents for Para and CL regarding single cast Arcane Aim power boost, but for clarification, a single strike from either attack could raise the 8% multiple times, up to 24% and 32% respectively?

