2011-04-19, 01:33 AM
make dragon's breath work on non-stationary bosses
i feel like MM have enough skills, but i really want them to add a prone mastery skill
so you can attack while in the prone position. you have to hold down. all attacks get a % increase, accuracy goes up a huge amount, avoid goes up, but w.def goes down. or avoid goes down to zero (but evasion boost still works) merge it with marksmanship so -20% w.def on all attacks and +10% hp. adds additional stats to blind, and additional damage to snipe and pierce.
make puppet draw fire like wild trap does (without aggroing). increase puppet's HP depending on your level.
hmmm. bowmasters... i dunno
advanced arrow bomb (pin cushion bomb): depending on how many arrows you've sunk into a monster with hurricane ( a counter appears) you can detoante them dealing big mob damage bouncing from the pincushioned monster. can only target one monster to detonate (? or maybe not?)
make 4th job birds stronger.
WH's speed needs to go down, and water some attacks down.
i feel like MM have enough skills, but i really want them to add a prone mastery skill
so you can attack while in the prone position. you have to hold down. all attacks get a % increase, accuracy goes up a huge amount, avoid goes up, but w.def goes down. or avoid goes down to zero (but evasion boost still works) merge it with marksmanship so -20% w.def on all attacks and +10% hp. adds additional stats to blind, and additional damage to snipe and pierce.
make puppet draw fire like wild trap does (without aggroing). increase puppet's HP depending on your level.
hmmm. bowmasters... i dunno
advanced arrow bomb (pin cushion bomb): depending on how many arrows you've sunk into a monster with hurricane ( a counter appears) you can detoante them dealing big mob damage bouncing from the pincushioned monster. can only target one monster to detonate (? or maybe not?)
make 4th job birds stronger.
WH's speed needs to go down, and water some attacks down.

