2011-04-17, 12:13 PM
Things I would like to see for BOWMASTERS (if I repeat anyone's I apologize I'm just too lazy to read the entire thread lol)...
1) Remove Dragon's Breath (let's be honest, why do we even need DB anymore since we can stand in front of monsters and still attack fine?)
2) Remove Hamstring (I saw a few people say let it work on bosses but the less buffs the better when dealing with monsters that dispel (casting booster is pointless with Hurricane and it only wastes time if we have to throw in another buff that barely does anything that effective anyway.)
3) Make Focus a passive buff (I am surprised this hasn't happened yet, but it's not a party buff, and I'll point back to #2 regarding hamstring...same thing applies, wasting time casting a buff.)
4) Increase the Proc Rate of Dodge to at least 30% (we don't have as much flexibility in attacking as thieves do so at the very least our dodge skill should be on par with theirs.)
5) Increase the vertical range and attack speed of Arrow Rain (I've seen videos ever since they revamped the look of it and I do like the new look...however, it seems that's all they did and it just seems slower because of that change, not to mention they didn't do anything with the range of the skill...I'm not saying make it huge, but if we are in a map such as roids and on the bottom platform and the one above us isn't too high up it really should connect with those monsters as well.)
6) Make Vengeance a buff (I do like this skill for what it's worth...it's not my favorite skill but I do find it useful from time to time...however I find it more of an inconvenience as a passive skill for a couple reasons: 1) if I am just trying to pass through a map and get hit by a monster and it triggers, it pushes them back into the way I am headed so I wind up getting hit more than I should and waste more pots...2) I like to solo HT from time to time since I am able to...aside from the avoid formula which they are fixing in the Chaos patch, the most effective thing to do to avoid getting hit by HT when seduced is to leave the mobs at the bottom...Vengenace takes away from this from time to time because it will hit the monsters and if it doesn't kill them it pushes them away from you just long enough to get 1/1'd and killed...it would just be easier if they made it a buff.)
Those are the only things I can think of that are critical...a few other things I'd personally like but I feel won't happen are for Marksmanship to go to 15 or 20% max hp increase (thinking ahead for Empress Cygnus b/c even with the high amount of HP I have the pot cooldown will still be killer), boost % dmg of hurricane up to 250% (after Chaos it's 220 so an extra 30%), give Phoenix a burn effect when it hits monsters (b/c it is a fire bird after all...), and increase the minimum crit dmg to bow expert to 20 or 25%...and yes I know some of the stuff in this paragraph would be a bit OP but uh...*points to mechs*...enough said lol.
1) Remove Dragon's Breath (let's be honest, why do we even need DB anymore since we can stand in front of monsters and still attack fine?)
2) Remove Hamstring (I saw a few people say let it work on bosses but the less buffs the better when dealing with monsters that dispel (casting booster is pointless with Hurricane and it only wastes time if we have to throw in another buff that barely does anything that effective anyway.)
3) Make Focus a passive buff (I am surprised this hasn't happened yet, but it's not a party buff, and I'll point back to #2 regarding hamstring...same thing applies, wasting time casting a buff.)
4) Increase the Proc Rate of Dodge to at least 30% (we don't have as much flexibility in attacking as thieves do so at the very least our dodge skill should be on par with theirs.)
5) Increase the vertical range and attack speed of Arrow Rain (I've seen videos ever since they revamped the look of it and I do like the new look...however, it seems that's all they did and it just seems slower because of that change, not to mention they didn't do anything with the range of the skill...I'm not saying make it huge, but if we are in a map such as roids and on the bottom platform and the one above us isn't too high up it really should connect with those monsters as well.)
6) Make Vengeance a buff (I do like this skill for what it's worth...it's not my favorite skill but I do find it useful from time to time...however I find it more of an inconvenience as a passive skill for a couple reasons: 1) if I am just trying to pass through a map and get hit by a monster and it triggers, it pushes them back into the way I am headed so I wind up getting hit more than I should and waste more pots...2) I like to solo HT from time to time since I am able to...aside from the avoid formula which they are fixing in the Chaos patch, the most effective thing to do to avoid getting hit by HT when seduced is to leave the mobs at the bottom...Vengenace takes away from this from time to time because it will hit the monsters and if it doesn't kill them it pushes them away from you just long enough to get 1/1'd and killed...it would just be easier if they made it a buff.)
Those are the only things I can think of that are critical...a few other things I'd personally like but I feel won't happen are for Marksmanship to go to 15 or 20% max hp increase (thinking ahead for Empress Cygnus b/c even with the high amount of HP I have the pot cooldown will still be killer), boost % dmg of hurricane up to 250% (after Chaos it's 220 so an extra 30%), give Phoenix a burn effect when it hits monsters (b/c it is a fire bird after all...), and increase the minimum crit dmg to bow expert to 20 or 25%...and yes I know some of the stuff in this paragraph would be a bit OP but uh...*points to mechs*...enough said lol.

