2011-04-16, 11:37 PM
It pulls 8 monsters at level 1 and max level? D: Woah, that's weird skill designing.
And since the damage is nothing too great... maybe they should add a %chance each level to add a "cold" status to bosses (being the only skill that can do it), to squeeze that 20% off Extreme Magic at bosses. "Cold" could last a few seconds and have the extra effect to reduce monster's defense (not m.def) or something like that, making I/Ls even more wanted at bosses, and giving them something to do other than spam CL.
But yeah, now I agree that the skill is designed really weirdly, it has no progression. Buccaneer's snatch at least pulls 3 monsters at level 1 and 6 monsters at max level. This is 8 monsters all levels with no real good damage improvement. Does the freeze time increase each level at least? Or only %damage?
What would you suggest to make Glacial Chains better?
And since the damage is nothing too great... maybe they should add a %chance each level to add a "cold" status to bosses (being the only skill that can do it), to squeeze that 20% off Extreme Magic at bosses. "Cold" could last a few seconds and have the extra effect to reduce monster's defense (not m.def) or something like that, making I/Ls even more wanted at bosses, and giving them something to do other than spam CL.
But yeah, now I agree that the skill is designed really weirdly, it has no progression. Buccaneer's snatch at least pulls 3 monsters at level 1 and 6 monsters at max level. This is 8 monsters all levels with no real good damage improvement. Does the freeze time increase each level at least? Or only %damage?
What would you suggest to make Glacial Chains better?

