2011-04-16, 10:49 PM
At master level, Glacial Chain can attack up to 8 monsters with 570% damage and freeze monsters for 5 seconds long. Glacial Chain also gives 10 seconds of 90% damage over time with a time interval of 1 second.
What's the damage of Glacial Chains at level 1 and at max level? What's the difference of DoT and monsters pulled between level 1 and max level? Because people are saying it's fine leaving it at level 1 for a while.
Another idea I'd like to see implemented for I/L mages is that frozen enemies should take more damage from lightning magic. Is this already implemented in maple? Because if it's not, that'd make a sweet Glacial Chains > Chain Lightning combo.
Instead of getting frozen, as in "can't move", bosses should get a chill/cold status effect that makes them weak to lightning for x seconds, thus motivating I/L mages to combine Ice+Lightning spells. I'd see this as enough motivation to use Glacial Chains. :O
What's the damage of Glacial Chains at level 1 and at max level? What's the difference of DoT and monsters pulled between level 1 and max level? Because people are saying it's fine leaving it at level 1 for a while.
Another idea I'd like to see implemented for I/L mages is that frozen enemies should take more damage from lightning magic. Is this already implemented in maple? Because if it's not, that'd make a sweet Glacial Chains > Chain Lightning combo.
Instead of getting frozen, as in "can't move", bosses should get a chill/cold status effect that makes them weak to lightning for x seconds, thus motivating I/L mages to combine Ice+Lightning spells. I'd see this as enough motivation to use Glacial Chains. :O

