2011-04-16, 06:19 AM
Just some simple ideas..
Focus -> Reinforced Arrows - Increase physical attack by +xx passive
Enhanced Basics -> +xx STR and/or +xx DEX skill - seems to be the most likely due to Warriors receiving it and now Magicians.
Sharp Eyes - Hoping it'll add both MIN and MAX critical damage, not just MAX.
Silver Hawk/Golden Eagle - remove Summoning Rock requirement - seems likely
Strafe - Lower to 20 SP and make this much more useful somehow, possibly adding a good passive effect. It's nothing more than useless currently it seems for Ranger, and only a pre-req for Ultimate Strafe for Snipers.
Evasion Boost - Critical effect applies to all targets for mob skills instead of just one target.
Dragon's Breath - lower to 20 SP, possibly increase targets, A LOT of skills on MS have horrible usefulness to SP cost ratios -_-;;
Hamstring/Blind - lower to 20 SP, make them apply to bosses at a lower rate & amount.
Vengeance - Change this so targets are pushed away by attacking skills when they come near you at a certain success rate.
Add a new 20-30 SP mob skill for Bow Masters
Hurricane - May need boost in damage, but I'm not too sure
Phoenix - Increase DoT damage and duration of Inferno
Frostprey - Increase freeze time and damage on Blizzard
Piercing Arrow - remove charge up, lower damage due to charge up removal
Add a new 20-30 SP skill for Marksman - can't really think of anything at the moment for this.
Focus -> Reinforced Arrows - Increase physical attack by +xx passive
Enhanced Basics -> +xx STR and/or +xx DEX skill - seems to be the most likely due to Warriors receiving it and now Magicians.
Sharp Eyes - Hoping it'll add both MIN and MAX critical damage, not just MAX.
Silver Hawk/Golden Eagle - remove Summoning Rock requirement - seems likely
Strafe - Lower to 20 SP and make this much more useful somehow, possibly adding a good passive effect. It's nothing more than useless currently it seems for Ranger, and only a pre-req for Ultimate Strafe for Snipers.
Evasion Boost - Critical effect applies to all targets for mob skills instead of just one target.
Dragon's Breath - lower to 20 SP, possibly increase targets, A LOT of skills on MS have horrible usefulness to SP cost ratios -_-;;
Hamstring/Blind - lower to 20 SP, make them apply to bosses at a lower rate & amount.
Vengeance - Change this so targets are pushed away by attacking skills when they come near you at a certain success rate.
Add a new 20-30 SP mob skill for Bow Masters
Hurricane - May need boost in damage, but I'm not too sure
Phoenix - Increase DoT damage and duration of Inferno
Frostprey - Increase freeze time and damage on Blizzard
Piercing Arrow - remove charge up, lower damage due to charge up removal
Add a new 20-30 SP skill for Marksman - can't really think of anything at the moment for this.

