2011-04-15, 11:47 PM
I agree with Dusk. I think that stats such as INT and LUK should boost the strength of the bishops buffs and heals. That would add motivation to upgrade your equipment as a Bishop and also add some variance between Bishops. In other MMOs such as Dungeon Fighter Online, the buffs from the support class are scaled based on the casters stats. Bishops are not meant to be attackers, they are meant to be supporters. However, at the moment they can do neither one.
The problem is that with the Big Bang and Chaos patches along with the potential system, people have become so strong that they do not really need to be supported anymore. People would rather bring an attacker in the place of a Bishop because the boss will die much faster that way. We have things like wheels, HP washing and the potential system to negate the need of Bishops now. That, or the players are so strong they just prefer to go in solo and get all of the profit for themselves. The potential system really killed the social interaction part of the game, at least within the high level community.
People do not need parties to kill most bosses anymore, they can do it alone. Even in KMS, you've got Dual Bladers soloing PB, doing 19 minute Horntail runs solo, etc. People even kill HT regularly here alone. You can't even party at Horntail now if you wanted to anyway. The expedition signup has been bugged for months and Nexon doesn't seem to give a pomegranate about it. That combined with DC hacking. When you take away the Bishops need to support a party, what have you got? What is there place in the game now? They don't have one even with this update, I don't see much changing. They will still be abused as Holy Symbol mules.
At least before the Big Bang, players weren't dealing a million damage per second and had to have a party to kill bosses and of course Bishops had a genesis that didn't have a cool down. Even if they weren't much for support, they were one of the fastest leveling characters in the game, now they are potentially one of the slowest. All in all, I like the new animation updates and I think this patch is a step in the right direction, but I don't believe Bishops are anywhere near fully set with this patch and I still believe they need a lot of adjustments before they become anywhere near useful again.
In regards to the party EXP changes, that is really disappointing to hear. I always thought the one thing that made LHC unique was the party bonus increase which encouraged players to party there as well as the huge HP the monsters had that required players to work together as a team to kill them. Nexon is giving that up just so they can make another washed out boring solo grinding area for what reason? MMO's are known for their social interaction, in a version of the game where high level PQ's are nearly non existent and partying results in slower training, why would Nexon destroy one of the only areas in the game that actually encouraged social interaction? >_>
The problem is that with the Big Bang and Chaos patches along with the potential system, people have become so strong that they do not really need to be supported anymore. People would rather bring an attacker in the place of a Bishop because the boss will die much faster that way. We have things like wheels, HP washing and the potential system to negate the need of Bishops now. That, or the players are so strong they just prefer to go in solo and get all of the profit for themselves. The potential system really killed the social interaction part of the game, at least within the high level community.
People do not need parties to kill most bosses anymore, they can do it alone. Even in KMS, you've got Dual Bladers soloing PB, doing 19 minute Horntail runs solo, etc. People even kill HT regularly here alone. You can't even party at Horntail now if you wanted to anyway. The expedition signup has been bugged for months and Nexon doesn't seem to give a pomegranate about it. That combined with DC hacking. When you take away the Bishops need to support a party, what have you got? What is there place in the game now? They don't have one even with this update, I don't see much changing. They will still be abused as Holy Symbol mules.
At least before the Big Bang, players weren't dealing a million damage per second and had to have a party to kill bosses and of course Bishops had a genesis that didn't have a cool down. Even if they weren't much for support, they were one of the fastest leveling characters in the game, now they are potentially one of the slowest. All in all, I like the new animation updates and I think this patch is a step in the right direction, but I don't believe Bishops are anywhere near fully set with this patch and I still believe they need a lot of adjustments before they become anywhere near useful again.
In regards to the party EXP changes, that is really disappointing to hear. I always thought the one thing that made LHC unique was the party bonus increase which encouraged players to party there as well as the huge HP the monsters had that required players to work together as a team to kill them. Nexon is giving that up just so they can make another washed out boring solo grinding area for what reason? MMO's are known for their social interaction, in a version of the game where high level PQ's are nearly non existent and partying results in slower training, why would Nexon destroy one of the only areas in the game that actually encouraged social interaction? >_>

