2011-04-14, 11:07 PM
Hmmmm me likes all the changes so far but srsly wtp, Nexon still hasn't bothered to fix DoT timer in GMS....
All of these improvements are a step in the right direction, but I'd still like to see a bit more. For F/P, I wish they would increase DoT timer to be more than a moinute or so. It seems like a hassle to keep track of all of these DoT skills, especially when a lot of them expire in 20seconds or less. Compared to other classes that focus on a small set of attacking skills, I don't want to have to constantly sift through 8 different casts, just to keep outputting my optimal damage.
Especially on higher end bosses, between keeping an eye out for dispell, 1/1 and damage reflect, up keeping my DoT seems like an unnecessary chore.
All of these improvements are a step in the right direction, but I'd still like to see a bit more. For F/P, I wish they would increase DoT timer to be more than a moinute or so. It seems like a hassle to keep track of all of these DoT skills, especially when a lot of them expire in 20seconds or less. Compared to other classes that focus on a small set of attacking skills, I don't want to have to constantly sift through 8 different casts, just to keep outputting my optimal damage.
Especially on higher end bosses, between keeping an eye out for dispell, 1/1 and damage reflect, up keeping my DoT seems like an unnecessary chore.

