2011-04-14, 04:35 PM
Alloy Wrote:They have a point. And this is what goes on.
Imagine you miss the first 2 hits you land, then land the rest, on a monster that takes 1.5 hits to defeat.
On a 4 hit move, You'd miss 2/4, deal half your normal damage, then kill him on your next move.
On a 1 hit move, you'd miss your first two attacks, then kill him in the next two successful ones.
First case, 2 hits. Second case, 4 attacks.
However you see it, multiple hits beats or equals single hits ANYWHERE. So yes, just tell me a single situation where single hits is better over multiple hits. Just one.
Ok here it is.
Imagine you land the first hit, then miss the rest, on a monster that takes 1 hit to defeat.
On a 4 hit move, You'd miss 3/4, dealing a quarter normal damage, then kill him... never.
On a 1 hit move, you'd land your first hit, killing it in a single hit.
First case, infinite hits. Second case, 1 attack.
Oh.. am I cherry picking my example? So were you.
Alloy Wrote:Wanna go the probability way? Alright, multiple hits, you end up doing first some of the damage, then some, etc, or none, if unlucky. Single hit, you sometimes miss, dealing 0 damage, wasting a whole attack, happening way more frecuently than if you had a chance to deal some.
What? They both have the same chance of hitting. Being single-hit doesn't magically decrease hit rate.
Alloy Wrote:And even at bosses, if those attacks somehow give a second effect like healing, darkness, etc, you need as many hits as possible to recover/have more chances.
You are actually correct there. If there's some secondary effect, more hits will increase the probability of procing the effect. Too bad this wasn't Sarah's point.

