2011-04-14, 12:41 PM
Biding my time until an extraction thread goes live and I can unleash a full commentary...
However, some preliminary observations and talking points:
The number one thing on my list of changes was an Ignore M.Def at some % skill and I got that.
+LUK would have been appreciated on the +40INT skill
Insta-kill chance for monsters with <30% HP is overblown, if you can take a monster down that far, the next hit would probably kill it (unless it worked at pseudo-bosses e.g. LHC, PQ, mini-bosses), the exception, maybe Jesters. The same goes for the +20% damage effect, I can't freeze/stun most things I'm not almost assured of 2-HKOing, so that's at most a 50% 20% boost, 0% on bosses and a meh. This is even more lame when compared to the 20% F/Ps get for a monster with DoT which affects all monsters Bosses included.
CL looks slower in the video but hooray for multi-hit (not pro enough for it to matter) and elimination of damage reduction, was hoping for a 360-degree arcing though.
O.o to the Magic Mastery change.
Good-bye lame skills.
Holy Magic Shell looks fun.
I found LHC and the party-play system hit-and-miss for me, I'd like to train for only an hour or so, but I feel bad joining a party and leaving one just as quickly. So, no training (I guess ToT) for me but on the weekends when I have the time. If they incorporated the party-play system into the current party-system that'd be great. Maybe, they could turn HS in "Party-Play Symbol".
Edit: @Below...seems overpowered? But sounds great...
Edit 2: Does this mean F/P and L/I should work together for an additional 50%? If so, maybe friendship really is magic...
However, some preliminary observations and talking points:
The number one thing on my list of changes was an Ignore M.Def at some % skill and I got that.
+LUK would have been appreciated on the +40INT skill
Insta-kill chance for monsters with <30% HP is overblown, if you can take a monster down that far, the next hit would probably kill it (unless it worked at pseudo-bosses e.g. LHC, PQ, mini-bosses), the exception, maybe Jesters. The same goes for the +20% damage effect, I can't freeze/stun most things I'm not almost assured of 2-HKOing, so that's at most a 50% 20% boost, 0% on bosses and a meh. This is even more lame when compared to the 20% F/Ps get for a monster with DoT which affects all monsters Bosses included.
CL looks slower in the video but hooray for multi-hit (not pro enough for it to matter) and elimination of damage reduction, was hoping for a 360-degree arcing though.
O.o to the Magic Mastery change.
Good-bye lame skills.
Holy Magic Shell looks fun.
I found LHC and the party-play system hit-and-miss for me, I'd like to train for only an hour or so, but I feel bad joining a party and leaving one just as quickly. So, no training (I guess ToT) for me but on the weekends when I have the time. If they incorporated the party-play system into the current party-system that'd be great. Maybe, they could turn HS in "Party-Play Symbol".
Edit: @Below...seems overpowered? But sounds great...
Edit 2: Does this mean F/P and L/I should work together for an additional 50%? If so, maybe friendship really is magic...

