2011-04-14, 02:50 AM
Dusk Wrote:The range on Dragon Strike is one of the things that makes it such a spam-happy skill. You'd be using Energy Orb a lot more.
I guess Buccaneers could use a lot more avoid, too.
avoid is 100% useless if you want to activate counterattack in 4th job between all your iframes.
most of the ideas on this thread plainly suck, and ruin the style of the bucc, trying to fix things that aren't broken, and beefing up things that are already good.
i actually did like the barrage as a hurricane style move. for about three seconds, then you realize you lose all the precious iframes. however, i think iframes are cheap and useless personally, but it seems they won't be going anywhere, so i'm ok with using them. anyway, some of my ideas (i posted them on basil before):
-in general, all attacks should be faster, and about 15-50% weaker. faster attacks mean less iframes, which is a good thing (they're cheap).
-snatch can be used outside of ST, except it costs like 200 mp at level one (and goes down to 100)
-brawling mastery grants you a 25% immunity to stun
-stun mastery gives you a 5% chance to stun with any attack at max level.
-4th job DoT: bleeding. max level 10. level 1: 5% damage every second, duration 10 seconds proc rate 5%. level 10: 50% damage every second, duration 15 seconds, proc rate 10%
-final attack. proc rate 30%, damage 210%, a comical POW!! or various punching onamatopoiea appear as the animation. has a mortal blow effect, 20% chance to activate on monsters below 25% hp.
-time leap's cooldown should be more like 12 minutes at max, level 20
-as stated before, faster barrage and demo cast, decreased damage to keep it balanced.
-barrel adds 300 w.def, 300 m.def. is the foot color still glitched? if so, fix that, haha.
-training montage: 4th job, max level 10, passive adds 15% mastery, 999 w.def, 999 mdef, passive.
-csb charge time SLIGHTLY faster
-oh and god, PLEASE fix the rushing glitch when other people are attacking the same monster as you
-keep SI animation, but add a tiny tornado animation around your character and party
-change MP recovery animation to a comical bottle of "somethin" that appears in front of your characters face, tilts, and the contents dissapears.
-able to keep energy bubble up like arans combo. the bar slowly drains unless you keep attacking, good for bossing. or make it fill slightly faster against bosses than it currently does
-change DS animation to some sea monster, dragons are lame, and for drks, not pirates.
-make energy orb stronger, and not decrease in as much damage across monsters
PAY ATTENTION NEXON
ETA: i kind of like the idea of a blocking skill... make it 3rd job, with a 10% proc, doesn't work on magic attacks. then have some 4th job skill (training montage?!) make it 15%, and add a magic attack blocking at 8-10% of the time. OR 15% as well, but only when orb is up

