2011-04-12, 06:34 PM
LegendGospel Wrote:That sounds more annoying than useful. You need to build a bar in order to transform and use skills like Demolition? Do not want, I'd rather use Demolition 90% of the time, like I can now, and transform at free will.
What I propose for Energy Mode is just make the Energy Bar a separate MP Bar that you fill with non-energy moves (SS Kick, Dragon Strike, Barrage, etc), which you can use right away and consume like a separate MP Bar. But when you reach full bar, you'll enter bubble mode which grants you bonus attack, 90% stance, and infinite energy moves spamming, that is, until the bubble mode wears off, and your Energy Bar is set to empty again (just like it happens now). Sounds really balanced to me.
Oh, and enable Energy Wave only in bubble mode so it's like our hyper energy move =). Not an ultimate, just a special move you can use for a more limited time, compared to Orb, which you can probably do a pair of Dragon Strikes and have enough Energy Bar to use Orb a pair of times, too.
It wouldn't feel annoying if the class was actually well designed and the skills weren't horribly mismatched. Snatch and Demo make no sense together, you'd be using Dragon Strike most of the time anyway. Nexon failed hard when they designed [Super]Transform. Transforming shouldn't change your entire playstyle, and it shouldn't give you skills you won't use. They attempted to fix this in Big Bang by letting you stay near-permanently Transformed so you don't have to deal with the mismatch very much, but it's a really sloppy fix. Transform could be something like 30 secs with a 2-minute cd, and I guarantee you would still love it, if they actually made it feel like a big power boost.
What I'd do:
- Make Snatch a clone of Monster Magnet, and make it usable normally. Animation changes required, I think.
- Drop the charge on Corkscrew Blow, make it reasonably powerful without charging
- Reduce Dragon Strike's range to 300% (about the same as warrior skills)
- Make Barrage a lot faster. (1830 ms -> ~ 1200 ms). Allow it to hit up to 3 mobs (80% damage on 2, 70% damage on 3)
- Change energy system to what you described. Possibly add an "Energy Wave" skill.
- Make Demolition an energy ability, and greatly buff the speed (2340 ms -> ~1200 ms). Allow it to hit up to 3 mobs (80% damage on 2, 70% damage on 3)
- Make Energy Orb do significantly more damage.
- Make Transform and Super Transform steroid skills that drop the delays on all of your skills significantly (think Demo at the speed of Brave Slash), increase your attack power, increase your speed and jump beyond the cap (maybe 180% speed 120% jump?), and improve the range of your Corkscrew Blow. Lasts 30s, 2 min cd.
- Adjust all skill % values for balance.
Idea behind these changes:
Buccaneers suffer from Evan syndrome. Their single target attacks are hideously slow, so you never want to use them while training. My proposed changes attempt to make Buccaneers less awkward and play more like Warriors. You run around smashing stuff with Barrage and Dragon Strike, and you have a Rush and a Monster Magnet. You have a "combo" resource - that's your Energy bar. When you have a lot of Energy, you can use it for Energy Orb or Demolition. Transform becomes a simple cd and does not provide you with any access to different skills. That way there's no disconnect when you transform; you just feel really pineappleing awesome because you're moving extremely fast and your attacks are a blur.
That's just what I'd do. I think that would make a pretty interesting class.

