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What Pirate changes shall they be bringing to this arrrmazing class?
#48
JoeTang Wrote:Makes them weaker =[

Resistances are stupid =[

So OP.

Gunslingers are decent where they're at now. Grenade needs to be replaced with something useful though. Prime target for a stat skill to fill.
I dislike Triple Fire in that it removes the speed utility of Double Fire in favour of damage, but if you make Double Fire that strong, it's suddenly Rapid Fire.
I feel their second job sacrifices the mob capacity that Archers have for their significant advantage in mobility, and if you give them higher mob capacity, they're just Archers that can shoot in midair, just like how Assassins (used to, now it doesn't matter anymore) sacrifice mob capacity for single target DPS. Fourth job is already a joke when you compare what an Archer does to a Corsair.

Max critical damage is insane, because I got a low leveled SE and I was doing super high critical damage with it.

Resistance is a filler skill so I could add the 5% HP, like Shadow Resistance for thieves.

I'm not done with the class because I plan to remove battleship for a lot more cooler stuff.

I always felt like battle ship destroyed the whole essence of playing a gunslinger when you go from a little guy flying all over the map using a ton of skills, to some douche who sits and holds the battleship cannon button.
Don't get what you mean by mob capacity though, because the 2nd job skill still hits the same number of targets - 3.
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What Pirate changes shall they be bringing to this arrrmazing class? - by Baklava - 2011-04-12, 04:24 AM

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