2011-04-12, 12:31 AM
As other people have posted, Patch v1.0.0.115 is here.
--Healing reduction has been hit so that it doesn't last fking forever. It's not going to stop people from getting dropped instantly by the other team, but at the same time it will also remove the annoying factor in the longer drawn-out battles.
----In return, Dr. Mundo has a small nerf to his HP fetish, but I suspect that the net effect is he got slightly stronger.
----People might actually try Executioner's Calling for once, the only thing that has survived the blanket healing reduction nerfs.
--True damage is now really true damage. Pure damage reduction factors, such as that from Leviathan, no longer reduce true damage.
--Xin Zhao, Renekton, and Lee Sin, epitomes of physical beefy bruisers, got a nerf to their survivability, but in return Riot is hoping people will take the glass cannon route more often by upping the scaling.
----Except for Xin, sucks to be you, you only get to charge into combat more often.
----Shen's ult also shields less at lower levels.
--Cassiopeia now attacks more efficiently with her spells, and her ult got a big range increase. I think this pushes her slightly over the "balance" line, but I could be wrong.
--Galio got some small buffs. Probably notable is his poking power with Resolute Smite.
--Nocturne got nerfs to his bonus AD with the Duskbringer trails, and his ult jump range has been reduced significantly, making it feel much less like a global range skill. In accordance to my experience, Dante can now feed less =D
--Sona's spells now cost much less, making her laning phase a lot less painful. She'll still go OOM if she's trying to maintain her auras though.
--Soraka's Infuse on allies now grant assists. Feels more like a fairness/common sense issue than it is a balance change, but good to know nevertheless.
--Teemo has nerfs to his Suicide Jungle Pact, and his backdooring ability has been nerfed in general. Thank jebus -_-;
--Wriggle's Lantern now no longer gives lifesteal benefits on procs. In return, lifesteal has been bumped up.
--Heart of Gold, the gold/10 item that gives survivability vs. bursts (think ganks and team fights), now no longer provides so much survivability by having its Armor removed. I didn't notice this apparently OP effect, but my brother thought it was great to stack it, plays tanky characters often, and he's not a run-of-the-mill player either.
--BF Sword now costs less, but also provides less AD. The result is that it is now slightly more cost-efficient for stats (36.67 gold/AD down from 37). Not sure if the AD is affected by the upper tier items based off of BF Sword. Personally, I think it's not a bad idea, as I didn't exactly feel like the most boss farmer as a traditional pewpew carry, and 1850 gold was a bit much to save up on for one trip when rushing...
--Infinity Edge has regained some of its former glory as the powerhouse item for physical characters for hitting really fking hard.
--Spellvamp has been boosted by 5% on all items that provide it. I still think it's fairly weak, as it didn't do a super fed Anivia much good.
One more thing... ROFL @ TF instant TP with cleansing xD
--Healing reduction has been hit so that it doesn't last fking forever. It's not going to stop people from getting dropped instantly by the other team, but at the same time it will also remove the annoying factor in the longer drawn-out battles.
----In return, Dr. Mundo has a small nerf to his HP fetish, but I suspect that the net effect is he got slightly stronger.
----People might actually try Executioner's Calling for once, the only thing that has survived the blanket healing reduction nerfs.
--True damage is now really true damage. Pure damage reduction factors, such as that from Leviathan, no longer reduce true damage.
--Xin Zhao, Renekton, and Lee Sin, epitomes of physical beefy bruisers, got a nerf to their survivability, but in return Riot is hoping people will take the glass cannon route more often by upping the scaling.
----Except for Xin, sucks to be you, you only get to charge into combat more often.
----Shen's ult also shields less at lower levels.
--Cassiopeia now attacks more efficiently with her spells, and her ult got a big range increase. I think this pushes her slightly over the "balance" line, but I could be wrong.
--Galio got some small buffs. Probably notable is his poking power with Resolute Smite.
--Nocturne got nerfs to his bonus AD with the Duskbringer trails, and his ult jump range has been reduced significantly, making it feel much less like a global range skill. In accordance to my experience, Dante can now feed less =D
--Sona's spells now cost much less, making her laning phase a lot less painful. She'll still go OOM if she's trying to maintain her auras though.
--Soraka's Infuse on allies now grant assists. Feels more like a fairness/common sense issue than it is a balance change, but good to know nevertheless.
--Teemo has nerfs to his Suicide Jungle Pact, and his backdooring ability has been nerfed in general. Thank jebus -_-;
--Wriggle's Lantern now no longer gives lifesteal benefits on procs. In return, lifesteal has been bumped up.
--Heart of Gold, the gold/10 item that gives survivability vs. bursts (think ganks and team fights), now no longer provides so much survivability by having its Armor removed. I didn't notice this apparently OP effect, but my brother thought it was great to stack it, plays tanky characters often, and he's not a run-of-the-mill player either.
--BF Sword now costs less, but also provides less AD. The result is that it is now slightly more cost-efficient for stats (36.67 gold/AD down from 37). Not sure if the AD is affected by the upper tier items based off of BF Sword. Personally, I think it's not a bad idea, as I didn't exactly feel like the most boss farmer as a traditional pewpew carry, and 1850 gold was a bit much to save up on for one trip when rushing...
--Infinity Edge has regained some of its former glory as the powerhouse item for physical characters for hitting really fking hard.
--Spellvamp has been boosted by 5% on all items that provide it. I still think it's fairly weak, as it didn't do a super fed Anivia much good.
One more thing... ROFL @ TF instant TP with cleansing xD

