2011-04-11, 04:04 AM
IllegallySane Wrote:-Why should a Brawler only have one knuckle equipped? It'd only make sense that both hands have a weapon equipped because who brawls with only one fist?
Some weapons do show them on both hands (see: King Cent), but most do show a bigger claw on the front hand. White Fangs is an exaggerated example. It's not something that bothers me, since with Brawlers you don't see the other hand often, really.
IllegallySane Wrote:-Corkscrew also feels like it suffers a lack of pushback distance. Distance should be increased to make it equal with other rushes, or make it so the longer it's charged the farther the distance. For example, when fully charged it'd travel triple/quadruple the distance or something like that. When half charged it's twice the distance.
Nice. I wouldn't mind Dual Blade-like mobility with a fully charged CSB.
For other ideas:
- I don't mind a 20 sec cooldown on S.Transformation. At least I get to see my character's face, and gives it a sense of realism... if you follow Dragon Ball, haha. You un-transform when you waste a ton of energy, take a breath, gather strength, transform again, etc... It's a nice effect.
- For Energy Charge I'd rather keep the charge-bar, you should EARN energy mode, that's what makes it exciting! Also makes Energy Drain not broken. I think it should take you a reasonable amount of time to charge the bar, but have it remain charged more time if you keep brawling. So if you're an aggressive attacker, you can keep your Energy Mode about 70% of the time, but if you're a clumsy attacker, your Energy Bar will blink faster and faster, and you'll only keep your Energy Mode about 40% of the time. More attacking, more Energy Mode! Slacking off? Farewell to your bubble! If you don't like the time %s make it 50/80, or whatever.
- We do need a better way to keep Stance.
- I'm in for an Energy Wave move.
- Double Uppercut, Shockwave and Barrage need a reason to exist. They suck. DU could become something cooler or get replaced, Barrage could become a spammy melee-Hurricane (think on Corsairs, they use Cannon while "transformed", and Rapid Fire when "untransformed"), and Shockwave whatever, some people have posted good ideas for it. I don't care about it since it's 2 leftover Skill Points anyway.
- There should be a reason to use both Dragon Strike and Energy Orb depending on the situation. Well, pretty much that's the case now, but you know what I mean, each should have its uses so you're not stuck to spamming a single mobbing skill. Make us need to use both.
- More power to Demolition for better bossing, period.

