2011-04-10, 09:56 PM
[New Night Lord Skill] Cling: Player leaps up and clings to the bottom of a platform above him/her in the same manner that Dark Lord clings to the ceiling in the Thief Job Advancement map. While on hanging onto the platform the player's attacks will gain a 30% bonus for all attacks that target a monster on a lower platform. Skill is deactivated by jumping. Replaces Ninja Ambush.
[Skill Change] Venom: Player's attacks become poison elemental. Damage 120%, attacks will cause 50% DoT for 5 seconds. DoT will stack with itself up to 4 times.
[ULTIMATE for Night Lords] Bloody Rain: Player rapidly flash jumps upward and lets out a massive rain of stars that attack 15 enemies 5 times for 150% damage, before coming down the player sends down a Dark Flare star that lets out a massive shock wave that deals 500% damage as well as sets a Dark Flare. The Dark Flare set by the skill is completely independent of its third job counterpart.
[New Skill for Shadowers] Continuous Assault: Assaulter gains a 30% damage boos and can be used rapidly if the skill is used again before the previous Assaulter's frames are finished. Each consecutive Assaulter is 30% weaker than the one prior, but the move can be used to attack monsters in a similar fashion to Chain Lightning. The skill can be used up to 5 times in a row at max level. Replaces Ninja Ambush.
Hehe, yet another of my passing thoughts that's probably never going to be implemented. Hell, I'm not sure how Thieves can even be changed really. The Thief classes don't have much room for creativity in this game. Dual Blades took everything that should have done with Bandits and then some, and Night Lords just don't have many real options with their attacks other than throwing even more stars.
[Skill Change] Venom: Player's attacks become poison elemental. Damage 120%, attacks will cause 50% DoT for 5 seconds. DoT will stack with itself up to 4 times.
[ULTIMATE for Night Lords] Bloody Rain: Player rapidly flash jumps upward and lets out a massive rain of stars that attack 15 enemies 5 times for 150% damage, before coming down the player sends down a Dark Flare star that lets out a massive shock wave that deals 500% damage as well as sets a Dark Flare. The Dark Flare set by the skill is completely independent of its third job counterpart.
[New Skill for Shadowers] Continuous Assault: Assaulter gains a 30% damage boos and can be used rapidly if the skill is used again before the previous Assaulter's frames are finished. Each consecutive Assaulter is 30% weaker than the one prior, but the move can be used to attack monsters in a similar fashion to Chain Lightning. The skill can be used up to 5 times in a row at max level. Replaces Ninja Ambush.
Hehe, yet another of my passing thoughts that's probably never going to be implemented. Hell, I'm not sure how Thieves can even be changed really. The Thief classes don't have much room for creativity in this game. Dual Blades took everything that should have done with Bandits and then some, and Night Lords just don't have many real options with their attacks other than throwing even more stars.

