2011-04-06, 04:11 PM
ghostofhalo Wrote:I'm assuming that's the value of orbs consumed since Panic is set to 2. Both finishers only require one orb now, but consume them all. Someone who better knows the data could verify, but I see no reason they would change the mechanic that Coma or Panic would require a certain number of orbs. It's not going to affect PvP if the requirement is 1 or 2. If it was more like 5, I could understand.
EDIT: Further evidence.
[video=youtube;OpdDXC-pIj0]http://www.youtube.com/watch?v=OpdDXC-pIj0[/video]
At about 0:31, the Hero uses Panic. Two orbs are lost.
He also hits the damage cap, so it's impossible to tell if Panic deals 4000% (using normal finisher formula) or 1000% (skill %).
Another video: Hero vs. Pap
Brave Slash has it's own sound effect now instead of using Brandish's effect.
If you look again at 1:17, you can see he does below the damage cap but in range of his Brave Slash damage so it's impossible to be doing 4000%.
You can also observe Panic inducing Blind in this video, showing that Heroes can induce Chance Attack, giving them another advantage over Paladins at bosses, since Paladins generally will never have advantage, if only to have disadvantage(s).

