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[Draft] Smartguy's Guide on How to Save Mesos
#2
Hmm, no one's commented on this...

It's a nice start, but first thing's first: GET A TABLE OF CONTENTS! Unless it's a 1-page guide or something, a Table of Contents is an absolute must!

Okay, now down to the smaller stuff that I've found and bothered to mention...
--You could organize the pots section a little better. People aren't exactly going to break out a calculator and find out the HP/meso or MP/meso ratio and find out why NLC pots win. You'll have to tell them that.
--The advice you give to Warriors is that Power Guard reduces damage. That much is true. Power Guard adding DPM however is a bad thing. In order for Power Guard to add DPM, the Warrior would have to touch the monster, which causes the Warrior damage. The damage returned is also fairly negligible. Shouldn't you be avoiding that damage in the first place?
--White Knights have a buff called Ice Charge. It lets them freeze things!
--White Knights and Paladins have a move called Charge Blow that lets them stun things at a 90% rate at maximum level. Paladins can spam this move indefinitely once they max ACB =P Hella good stuff.
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[Draft] Smartguy's Guide on How to Save Mesos - by KajitiSouls - 2008-10-01, 10:02 PM

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