[1.2.376] More Warrior Rebalance. Remixed music.
Baklava Wrote:Player avoid actually makes a difference now, I think...




Because it's exactly like what I said? Paladins act as buff/debuff mules without any true upside like being able to significantly reduce party damage, which has always come as a standard for RPG Paladins.
Threaten makes everyone better, damage wise, so does Combat Orders.

What super high crit rate? Blast? I still feel like ACB would be better at bosses like Zakum/HT so you can hit every single summon at HT and multiple arms at Zakum. That and crit damage isn't that high, it's like a maximum of x1.2 or something.

POTION LOCK/POTION COOLDOWN, BISHOP'S GOT THAT DOWN. Paladins can't recover MP.
And you could just shuffle between the party's Hero's Wills to get past seduce. Doesn't it hav

I play both a Hero and a Pally, and I have never felt outclassed on either. In fact at LHC the Pally out performs my hero despite being several levels lower.

Blast has a +52% crit rate, on top of an innate min crit modifier, and ACB's 74% mastery rate is applied on all skills.

Hero's Will isn't a party skill, and with zombify included on most bosses and bishop's heal being based on their m-att (I.e most bishops healing 3-4k HP), it really isn't a huge option to bring bishops.

I'm just saying that Pally's are far from the loladins of the past. A party absorb skill or the transformation of Divine shield into a Party skill would be nice, but I could live without it.
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[1.2.376] More Warrior Rebalance. Remixed music. - by Phoenix - 2011-03-26, 09:13 PM

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