2011-03-26, 08:32 PM
Baklava Wrote:Hardly balanced because I'm still going to stress that defense is useless and you're not going to always find monsters that are optimally weak to an element.
Are you saying that it's balanced for a Paladin to deal half of what a Hero/Dark Knight could do provided you have every optimal scenario in play, just because they take about 2-3k less damage?
Bosses with potion cool down systems don't matter, just get a bishop problem solved?
Saying that survivability is useful for "saving potions" is an even stupider excuse because potions are SO CHEAP now and easy bosses like papulatus drop 100-300 power elixirs per kill and that's good for a LONG time.
Shields can get STR potential, I realize that, but you'd have to get a SUPER potential like 6/9/9% to be able to overtake 2h swords, and even then it'd just be by a bit because of the lower attack/STR multiplier for 1h swords.
Not to mention that Heroes could go 1h sword as well and be even better!
Dark Knights aren't counted because Dark Impale is stupid fast and stupid strong, and their weapons have a much higher multiplier.
Threaten and Combat Orders are good, but they also make every other class in the party better too.
Heroes/Dark Knights working off threaten and combat orders, good lord.
Paladins are basically just solo bishops and buff mules in a party.
Paladins need something that allow them to really reduce damage taken by the party, and not just themselves, to be balanced.
I could live with inferior damage if I could make the entire party take 30% less physical/magical damage.
And guess what, battle mages and arans have those skills. (Aegis Shield, Blue Aura)
I don;t think any actual paladin can complain about the situation they're in. First, Shield+1 hand sword is ALWAYS better than 2 hand with regards to potential and weapon speed.
Second threaten is probably the best support skill in the game, and pre-BB it provided even better survivability than HB on certain bosses. And now it's still an amazing skill, so what if it allows other classes to deal more damage...
And the damage dealt is not even so far behind heroes. Especially when you take in account a 94% mastery rate and super high crit rate.
And Survivability is an enormous issue in actual bossing environment with pot lock/sed/Pot cooldowns, and Pallies are better than any class in those situations bar none.
EDIT: I know for one that bishops are probably the hardest class to actually find >_> If you want an imbalance issue, there's one.

