[1.2.376] More Warrior Rebalance. Remixed music.
Takebacker Wrote:Balanced.

No it isn't. Using "plays like maple" as an excuse is silly because you're not distinguishing between pot cooldown systems or normal ones. Surivability normally is only to save pots. In pot cooldown it's an entirely different (and necessary) role and i'm sure you're aware of it.

>Party dies

>Party play
>Implies training

When the hell would that ever happen?

Magic is always weaker than physical to begin with and for the most part always survivable on a normal scale/avoidable, so there being little difference between classes in respect to magic tanking doesn't matter.

Divine shield does it's job. Guardian prevents all hits. Shield mastery requiring a shield, thus reducing damage, does not make sense. Did you forget shields can have potential? A well scrolled shield WILL beat a 2h sword. Paladins getting more bonuses from wearing it just makes it better.

As fiel said, threaten is god. It severely decreases PDR as well as damage dished out. I really don't know how you could want any party skill other than threaten AND YOU STILL GET COMBAT ORDERS.


Hardly balanced because I'm still going to stress that defense is useless and you're not going to always find monsters that are optimally weak to an element.

Are you saying that it's balanced for a Paladin to deal half of what a Hero/Dark Knight could do provided you have every optimal scenario in play, just because they take about 2-3k less damage?

Bosses with potion cool down systems don't matter, just get a bishop problem solved?

Saying that survivability is useful for "saving potions" is an even stupider excuse because potions are SO CHEAP now and easy bosses like papulatus drop 100-300 power elixirs per kill and that's good for a LONG time.

Shields can get STR potential, I realize that, but you'd have to get a SUPER potential like 6/9/9% to be able to overtake 2h swords, and even then it'd just be by a bit because of the lower attack/STR multiplier for 1h swords.

Not to mention that Heroes could go 1h sword as well and be even better!
Dark Knights aren't counted because Dark Impale is stupid fast and stupid strong, and their weapons have a much higher multiplier.

Threaten and Combat Orders are good, but they also make every other class in the party better too.
Heroes/Dark Knights working off threaten and combat orders, good lord.

Paladins are basically just solo bishops and buff mules in a party.
Paladins need something that allow them to really reduce damage taken by the party, and not just themselves, to be balanced. I could live with inferior damage if I could make the entire party take 30% less physical/magical damage.

Or even a Holy Cover type skill where the Paladin could take the damage for the party, at a reduced rate. Like if you're in a party of 6 and your team takes like 5k each, the paladin takes all of it at 10 or 25%, which means that everyone else would take 0 damage and the paladin would take 3~4k or guarded damage + 3~6k which they could certainly take.

And guess what, battle mages and arans have the party defense skills. (Aegis Shield, Blue Aura)
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[1.2.376] More Warrior Rebalance. Remixed music. - by Baklava - 2011-03-26, 08:23 PM

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