Welcome to
Sign's Super Nerdy Guide on the Cognitive Substrates of Quitting MS!
a lighthearted cognitive perspective
Sign's Super Nerdy Guide on the Cognitive Substrates of Quitting MS!
a lighthearted cognitive perspective
quit
Hi there! Everyone's heard of “quitting Maple.” Buddies quit, newbies quit, hackers quit, Tiger quit; some of them don't come back, and some come back many times. This is a guide for anyone who has ever wondered what mental states associated with quitting MapleStory might be.
The Short Answer/Disclaimer
[INDENT]Table of Contents- What is quitting MapleStory?
- Most definitions of quitting
- Broad categories of beliefs about quitting
- Why?
- Why play MapleStory?
- Why would you want to quit MapleStory?
- What do you need to quit MapleStory?
- Factors: the player
- MS Identity: what's your playing style?
- MS Identity: how long you've been playing
- Mental and emotional maturity
- Why do YOU want to quit? Thoughts on relevance
- Factors: the player
- So how should we think about quitting MapleStory?
1. What is quitting MapleStory?
2. Why?
3. What do you need to quit MapleStory?
3. What do you need to quit MapleStory? Good question. In this section we'll go quickly over the cognitive substrates you sorta need in order to quit MapleStory. Depending on your various definitions of “quitting,” the process could change quite dramatically across the scale. So there you go – it depends. Wait...we're not ACTUALLY cheating. It depends because behaviour change needs you to know firstly (and pretty certainly) where you are right now on the continuum, and secondly where you want to get to.3.1. Factors: the player. Section 3.1 is all about the player-related factors that contribute to the quitting process. Only player-related? Well, Sign isn't QUITE nerdy enough that she can talk about non-player factors in the quitting process today. But we can talk about player factors. MapleStory identity makes up a big chunk of these, and so does players' maturity itself. (Itself? Themselves? Do multiple players have multiple maturities? What trifles! Onward!)
3.1.1. MS identity: Intensity of playing style (Kolo and Baur, 2004) Playing Maple isn't a simple binary state. If you play MapleStory, it doesn't mean that 100% of your time is devoted to it; and, if you haven't played it for the last 4 months, it doesn't necessarily mean that you're no longer a MapleStory player. Oh no. You can't escape that easily! Based on Kolo and Baur (2004), players of UltimaOnline differed widely in regards to their time spent on it. Let's have a chat about the categories they used as applied to MapleStory. These categories depended on how often, and how long each player spent at a time on the game.
Hooray! Now you can categorise yourself as one of the following types of players. Go on, have a ball.
| Player type | Frequency | Duration | Kolo and Baur example |
|---|---|---|---|
| Moderate player | You don't play that often in the week, eg, less than 5 sessions a week. | Each time you play for just a short while, eg less than 3 hours per session. | One player played 2 sessions, each session lasting 2 hours. |
| Frequent player | You have lots of Maple sessions, eg more than 5 per week. | Each time you only play for a short time, eg less than 3 hours per session. | One player played 21 times a week, each session lasting 2 hours. Another played 12 times a week, each session lasting 1 hour. |
| Tenacious player | You don't play that often, eg, less than 3 sessions a week. | However, when you do, you play for a long time, eg more than 45 minutes. | One player played once a week, but their session lasted 10 hours. |
| Heavy player | You play MS lots of times in a week, eg more than 3 sessions a week | And, each session lasts a long time. | One player played 7 sessions a week, 12 hours each session. Another player played 20 times a week for 4 hours each time. (We'd like to admit we've had our share of 14-16 hour sessions too.) |
Kolo, C. and Baur, T. 2004. Living a virtual life: Social dynamics of online gaming. Game Studies: Int. J. Comput. Game Res. 4, 1. http://www.gamestudies.org. Accessed Nov. 2005.
In general, if your playing style is more intense, you generally tend to be situated further away from the NO MAPLE definition of quitting. However this doesn't necessarily mean it's going to be harder to quit – it's never quite that simple, is it? Even people with the same intensity of playing style will have different degrees of identity projection. no matter where you are!
3.1.2. MS Identity: How long you've been playing MapleStory. Simple: if you play MapleStory for longer, you'll get more of a chance to incorporate it into your personal identity. As with the intensity of playing style, it doesn't mean that “longer you've played ALWAYS= harder to quit” - it's just more likely. Sometimes it can mean you identify with your character. Sign remembers a time when she couldn't remember herself for her character. Ah, what conundrums of MapleStory!
3.1.3. Mental and emotional maturity
(But first, A note about addiction. We might as well say it – we're treading on thin ice even using the word “quitting,” because there's a great deal of hoohah and controversy in the literature about whether online games such as MapleStory are REALLY addictions, as you might call gambling or drugs “addictions.” Don't you just love academia? The good thing is that doesn't change the fact that quitting players still have to undergo a process that's vaguely similar to someone emerging from any other addiction. Even if we can't actually call it one.)
Mental and emotional maturity. Quitting by way of cognitive therapy is a really, really, annoyingly conscious process. Some might argue you can't really pull it off unless you've a psychologist hanging about you. (This guide isn't a psychologist.) The process involves higher-level reasoning and cognitive abilities such as self-awareness, organisation, as well as a rock-solid schema of what you think you're trying to do. It's also handy to be able to stomach delayed reinforcement, that is, “If you can wait 5 minutes we will give you five pieces of chocolate; if you can't wait that long, you can only have one” type thing. The things on this list aren't everything, but if the person's got them, it'll certainly make quitting a lot easier.
3.2. Why do YOU want to quit? This goes for you and anyone else who says they want to quit. It's no use us telling you, or you telling them, what's important. The person's got to be convinced, and we're too ethical/lazy to convince others of our own reasons. If you're trying to quit and you do a thorough job with your reasons, they'll be a solid backbone for any limitations you set out to sabotage yourself with. Without a strong conviction of your reason for quitting, even you won't believe yourself. No, we don't think there are necessarily better or worse reasons for quitting, everyone's reasons are valid. But whatever the reason , be convinced of it! If you're less than completely sure, you'll probably un-quit at some point.
Here are some examples! If your main reason for quitting is someone else wanting you to quit, then you might have to value that person's opinion especially much. Makes sense, doesn't it? Here's a more complex example. If your main reason for quitting is that you don't like Nexon, then to be successful you'll have to be absolutely convinced not only of your own dislike, but also convinced that you can't play a game whose company you dislike. But remember! It's totally possible to believe that you utterly despise Nexon AND that you can still play MapleStory! It's these sorts of conflicting beliefs that mean someone has every intention of quitting, and then realises they don't really want to.
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4. In summary, how should we view quitting MapleStory?
Thanks for visiting! This Super Nerdy Guide on the Cognitive Substrates of Quitting MS was brought to you and Southperry.net by Sign and her associated personalities!

]3. What do you need to quit MapleStory?