[1.2.376] More Warrior Rebalance. Remixed music.
@Takebacker I'll have to agree with Baklava here. There's only three things that really matter in Maple, damage, speed, and tankiness. Tankiness is useless in Maple beyond the survival threshold. It doesn't matter if you end a battle with 500 HP or 10,000 HP. The only way Paladin defense would actually be a balancing factor is if the threshold was set extremely high - which would just be annoying given the hugely varying levels of tankiness by class.

Paladins have no means of actually using their tankiness to help their party. Oh, so they have a buff they can throw on their party and a debuff to throw at enemies. Nothing critical. Nothing a Paladin needs to survive for. It used to be that when a DK died at HT, all the ranged in the party would go with them if they weren't resed. That's the kind of party ability you need to actually justify being weaker in exchange for better defenses.
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[1.2.376] More Warrior Rebalance. Remixed music. - by Dusk - 2011-03-25, 05:59 PM

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