[1.2.376] More Warrior Rebalance. Remixed music.
Dark Link Wrote:Since when has this been in the game? Last I read, when you dual charged, Lit only gave a flat damage boost and its elemental boost was removed for in favor of the primary element. If Lit had its elemental bonus applied during dual charge, then our best combo would be Holy+Lit at OB4, not Ice+Lit.

Well if you look at the formula, lightning's bonus to the damage isn't multiplicative, it's additive.

Against a dual weak enemy the formula would be [(1.XX * 1.5) + (0.125 * 1.5)]. Multiply that by 100 to get the % damage bonus.

Ice + Lightning at Oblivions would result in {100 * [(1.20 * 1.5) + (0.125 * 1.5)]} = 198.75%

Holy + Lightning at Oblivions would only be {100 * [(1.37 * 1.0) + (0.125 * 1.5)]} = 155.75%

Lightning alone at Oblivions would be [100 * (1.25 * 1.5)] = 187.5%

Worthyness Wrote:KMS: make every single monster have ridiculously high HP to encourage party training, but then make every class do hundreds of thousands of damage to make said monsters look like small fry. What is the point of making monsters stronger if all they're going to do is "balance" the players out by giving them more overall damage via skills? Seems to defeat the original point.

To be honest, I think they need to rework the monsters' and players' hp, mp and damage completely. They should just have an hp/mp formula based on the character's level and job, then have damage dealt by players be significantly lower as well as reducing the amount of HP that monsters have. Hell, they should make each monster be considered part of one of the different jobs and assign them stats that use the same formulas as the players so that fighting a monster would be like playing PvP against someone with unique skills.
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[1.2.376] More Warrior Rebalance. Remixed music. - by Sorien - 2011-03-25, 02:38 PM

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