2011-03-25, 01:17 PM
Takebacker Wrote:Balanced.
No it isn't. Using "plays like maple" as an excuse is silly because you're not distinguishing between pot cooldown systems or normal ones. Surivability normally is only to save pots. In pot cooldown it's an entirely different (and necessary) role and i'm sure you're aware of it.
Still way overkill there... when my Paladin fights Ani, with a 2h weapon, I'm repotting for the MP. I even have +mp regen earrings (18mp/4s. Wonder if I can find better ones, or if this effect even stacks). If I use a 1h weapon I imagine I wouldn't take damage, I'd just burn through my MP with Blast.
The 30s (now 15s) cooldown on heal is like playing with pot cooldown, all the time. And I haven't run into issues there yet either. Other than that Heal for Clerics is way better
Kinda like how Mechs, at level 10, get a better version of Rush, Stance, and DS.Holy + Lightning weak:
(Holy * holyweak + Lightning * lightningweak) * Blast % * blast hits * (normal damage + %crit * (min crit + max crit)/2) * (1000ms/atkms)
(1.37 * 1.5 + .125 * 1.5) * 3.0 * 3 * (1 + .57 * (.41 + .5)/2) * (1000/630)
= 4034%/s at Fastest(2), 3683%/s at Faster(3).

