[1.2.376] More Warrior Rebalance. Remixed music.
Baklava Wrote:Yeah but Paladins need something that's Holy weak to be able to be almost on par with Dark Knights/Heroes.

Balanced.

Baklava Wrote:Saying that survivability balances damage in a game that plays like maple is stupid, and I'm sure you're aware of it.

No it isn't. Using "plays like maple" as an excuse is silly because you're not distinguishing between pot cooldown systems or normal ones. Surivability normally is only to save pots. In pot cooldown it's an entirely different (and necessary) role and i'm sure you're aware of it.

Baklava Wrote:Surviving is useless in party play because chances are you can just have a bishop tape down the heal key and have an Aran/Battle Mage cast their party defense buffs and any class pretty much doesn't have to worry. Paladin's defense is basically a solo gimmick that doesn't benefit anyone. What good is a Paladin if the rest of the party dies?

>Party dies

>Party play
>Implies training

When the hell would that ever happen?

Baklava Wrote:And they're pretty much the same as everyone else when it comes to magic tanking. Divine Shield doesn't block magic properly, Guardian only works with touch contact, shield mastery requires a shield equipped, so you sacrifice even more damage (and x2 of a paladin's base magic defense is...still crap) for a stat that still has a bad formula.

Magic is always weaker than physical to begin with and for the most part always survivable on a normal scale/avoidable, so there being little difference between classes in respect to magic tanking doesn't matter.

Divine shield does it's job. Guardian prevents all hits. Shield mastery requiring a shield, thus reducing damage, does not make sense. Did you forget shields can have potential? A well scrolled shield WILL beat a 2h sword. Paladins getting more bonuses from wearing it just makes it better.

Baklava Wrote:Until they get some skill that can makes everyone else take 50% less damage or something, there's really no way damage can balance with surviving. The game of maple with all its emphasis on damage is to kill something before it can even hit you.

As fiel said, threaten is god. It severely decreases PDR as well as damage dished out. I really don't know how you could want any party skill other than threaten AND YOU STILL GET COMBAT ORDERS.

Baklava Wrote:Also, Mechanics have an nearly infinite Divine Shield-like guard that deflects physical and magical attacks, good physical/magic defense boosts and RANGED damage that beats everyone's ass with a spiked club.

They also have 4x-5x the hitbox than everyone else and limited escape options. Ranged damage means nothing if the boss is impossible to KB with those skills, in which case it can walk up to your mech and touch your ridiculous hitbox.
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[1.2.376] More Warrior Rebalance. Remixed music. - by Takebacker - 2011-03-25, 11:26 AM

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