2011-03-25, 11:10 AM
dante9898 Wrote:Paladins should have a skill that would reduce the damage done to Party members BEHIND you. Paladins take full damage, the second behind you would take 90% damage of the damage, the third 80% and so on.
I had a similar thought to that, but I was thinking of having Achilles turned into a party buff where the paladin takes 5% less damage for each other party member in the party while also taking 50% of the damage that each party member receives. The damage absorbed by the paladin is then reduced by his/her enormous defensive abilities so that he/she still won't die very easily.
I just figured that way a paladin's defense would be of use to people, especially against the stronger bosses like Chaos Zakum and Chaos Horntail, which practically "require" the more brittle classes to hp wash and buy wheels.

