2011-03-24, 11:34 PM
Sorien Wrote:Well, having them all passive would make dispel less effective, and thereby significantly reduce the time needed to kill bosses; however, I think it'd be better if the buffs were active, but didn't need to be recast all the time. I'd prefer it if the buffs were active, but then worked like Soaring where they would continue to drain mp from the user over time (it's not like it'd be hard to make a skill drain 1-10 points of mp every few seconds). Just leave it so that the skills with time limits are party buffs, make the timer only kick in when the non-caster is out of range of the buff provider, and buffs that have cooldowns, like Divine Shield, or aren't controlled by the caster, like Lucky Dice and Oshi.
That's actually a really good idea! =D But maybe not every few seconds...*imagines the horrors of 1/1*

