[1.2.376] More Warrior Rebalance. Remixed music.
#77
Viaje Wrote:What version of CO are you looking at that lasts two seconds? Last I checked, it's 1.5 seconds.

Of course, the biggest atrocity in your math is how flagrantly you dismiss that, no, you won't ever be casting your buffs every minute. Combat Orders, for example, last three.
So that becomes 1.5/180 or .8% of every minute.
I see where you're attempting to go, but your logic is faulty.

Negligible? Yes.

Please look at Stereo's analysis.

Viaje Wrote:I'd argue with this, but I'm not sure what you're saying.
Buffs are just an example and then you give another example that is... buffs?

Meant that buff delays were just one example...thought it would be obvious enough.

Viaje Wrote:Dusk's account for Threaten, mastery, and PDRate.

And what about the peaching based on new calculations posed by various different people every time one of these re-balance patches come out?

Viaje Wrote:I'll address the rest of the complaints on a point-by-point basis:
- Curious how Guardian's KB skill affects DPM at a boss. Especially the grand amount that are immobile. I'd say it has negligible effects.

Bossing again? What is this...BossStory?

Viaje Wrote:- As for a character getting KB'd, I'd love how you would go about doing the math on that. Feel free to go ahead and try. At the end of the day, Palis having near-100% Stance isn't going to make up for Heroes doing three times their damage. It becomes negligible by relativity.

3 times the damage? What patch are we talking about here? Video please.

I have yet to see a Hero with similar equips doing 3 times my damage.

Viaje Wrote:- Any mob that can be stunned/frozen should be dying in less than three hits, which can always be preformed before a mob and thinks to attack. Negligible for sure.

Really? Performed before a mob can think to attack? For sure? Qualm Monks, Oblivion Monks (any mob that does not pre-buff before casting magic)...you can ensure that they don't attack you within 3 hits if you don't stun them, eh? Yes, yes, quite negligible indeed. Rolleyes </sarcasm>

Viaje Wrote:- Also curious how you'd calculate the affect of Monster Magnet and Rush. Most DPM is done on pinned or immobile monsters anyway, making this very negligible.

Are you focusing on bossing only again? Please refer to my other post if so. And if not, you prove my point exactly. This is something that would NOT be easy to calculate, yet it can drastically affect game play and training efficiency. It's by no means negligible AT ALL. Your logic here is flawed.

Viaje Wrote:- Monsters in LHC are auto-aggro'd anyway, taking away any appeal of using Hammer for that purpose. Once again, negligible.

And 8 million damage every 20 seconds to Zak's 8 arms...and 5 million damage every 20 seconds to HT's legs, tail, wings, and both hands are negligible too, right?

Viaje Wrote:If you insist that there's no point in doing calculations unless they perfectly account for everything, then you're the one being impractical.

That's not what I insist on at all. But if people are going to go as far as peaching based on assumptive calculations without seeing the class in action and videos...about the fact that their class is OMG imbalanced or another class is OMG OPness, then they should in all fairness, account for everything accurately. =)

Viaje Wrote:Mobbing takes a couple of seconds, and all warriors do it just as well at LHC. Single target DPS is considered because that's what most bosses are.

No longer relevant to the point I was making. Please refer to my other post on bossing.

Viaje Wrote:On a serious note though, I'll agree though that there is a major imbalance/bipolarity when it comes to training in Maple.

The problem doesn't lie with the skills: it lays with the mobs.
They're buffing the skills so that players can better face places like Future Ereve, LHC, and the bosses that come with them, but that leaves the old mobs in the dust.

What would be fantastic would be to see, if not most of Leafre, the Temple of Time revamped to work exactly like LHC. Not only would this mean a bigger variety of training, but it would mean a more even distribution of elemental weaknesses among end-game training.

Agreed. =)

ghostofhalo Wrote:Why do we need to wait for buffs to cast anyway? There's a macro system that could make great work for casting buffs if they didn't have delays. Take Enrage for example. It takes around 3-4 attacks to get full buffed to 10 orbs to cast Enrage... even though it works with 9 for some reason... and even then, it has no delay or animation. It instantly casts with no interruption in my attacks. We don't have an Auto Buff for pets yet, and even so, don't those trigger the delay anyway? It's not like any buff takes longer than 1.5 seconds, right? It's hardly a "weakness" with invulnerability frames each time you get hit.

What you said touches on what I said in another post in another thread somewhere...but why bother having so many active skills, period?! Things like Booster and AC and Stance...should really just be passive skills (I honestly don't see a point in NOT wanting those)...less clutter for keyboards too (even with macros). If anything, they're just there to make us feel better about our class having cool animations...but meh, it's getting a bit too much IMO. <.<
Reply


Messages In This Thread
[1.2.376] More Warrior Rebalance. Remixed music. - by MysticHLE - 2011-03-24, 10:11 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)