2011-03-24, 08:58 PM
Jump attack at boss after being hit? Last time I checked, this game's horizontal jump distance is solely dependent on the character's speed. Are you pineappleing kidding me? Unless you're a ranged (non BM) and want to possibly totally misplace your character, or risk falling off platforms or end up hugging a boss, you would NOT be jump attacking after being KBed by an attack - you'd be walking and repositioning yourself before attacking. And guess what? That rate of you getting hit would be major time lost factor on your DPS!
And since when has the focus about DPS become solely bossing? If it's not all about bossing, then I hope it's clear why the points I raised are important.
But since you're so stuck in your head about DPS => bossing, then allow me to proceed onto my next point.
Does it really matter all that much - both pre-LHC and post-LHC?
Not sure about your server, but as far as I can see throughout the forums/buddy chat/guild chat...pre-LHC bosses like Zak, HT, etc...the amount of waiting it takes to get into the run due to other runners, channel hoggers, dc hackers, Windows disconnection issues, etc. is very well on the order of the actual duration of the boss run itself - if not many times more. I can argue that your % of exp/hour gained at bossing is greatly diminished due to the amount of waiting and time it takes to prepare for the run. Thus, whether or not your boss run itself lasts 20 minutes or 25 minutes due to class differences, would actually be very negligible compared to total time spent - and you'll be better off training normally. Besides, you're limited to how many times you can boss daily anyway.
The only place where time is really a constraint and where class DPS tier would matter at then, would be PB (and just in the past 2 days, PB has been downed in my server 3 times) - and again, how many damage calculations out there take into consideration of skills which affect monster PDR, PDR ignore rate, mastery rate, different elemental advantages/disadvantages (Huginn, Muninn, Ariel, etc.), Mini-Bean summon rates affecting single target DPS classes, etc?
At LHC - class variations in DPS barely matter - as most exp are gained through having more members in the party - and not through who has the biggest e-penor in damage and gets white exp or the most exp out of ~50k (non party exp).
So seriously, is class-relative DPS really that big of a deal on a more practical standpoint? If so, what use is peaching about assumptive analysis before being sure about game mechanics and seeing things in action? If not, why bother at all?
P.S. Thanks Stereo for supporting my buffs point in the following post.
And since when has the focus about DPS become solely bossing? If it's not all about bossing, then I hope it's clear why the points I raised are important.
But since you're so stuck in your head about DPS => bossing, then allow me to proceed onto my next point.
Does it really matter all that much - both pre-LHC and post-LHC?
Not sure about your server, but as far as I can see throughout the forums/buddy chat/guild chat...pre-LHC bosses like Zak, HT, etc...the amount of waiting it takes to get into the run due to other runners, channel hoggers, dc hackers, Windows disconnection issues, etc. is very well on the order of the actual duration of the boss run itself - if not many times more. I can argue that your % of exp/hour gained at bossing is greatly diminished due to the amount of waiting and time it takes to prepare for the run. Thus, whether or not your boss run itself lasts 20 minutes or 25 minutes due to class differences, would actually be very negligible compared to total time spent - and you'll be better off training normally. Besides, you're limited to how many times you can boss daily anyway.
The only place where time is really a constraint and where class DPS tier would matter at then, would be PB (and just in the past 2 days, PB has been downed in my server 3 times) - and again, how many damage calculations out there take into consideration of skills which affect monster PDR, PDR ignore rate, mastery rate, different elemental advantages/disadvantages (Huginn, Muninn, Ariel, etc.), Mini-Bean summon rates affecting single target DPS classes, etc?
At LHC - class variations in DPS barely matter - as most exp are gained through having more members in the party - and not through who has the biggest e-penor in damage and gets white exp or the most exp out of ~50k (non party exp).
So seriously, is class-relative DPS really that big of a deal on a more practical standpoint? If so, what use is peaching about assumptive analysis before being sure about game mechanics and seeing things in action? If not, why bother at all?
P.S. Thanks Stereo for supporting my buffs point in the following post.

