[1.2.376] More Warrior Rebalance. Remixed music.
#20
JoeTang Wrote:I'd like to think that Nexon is smart enough to not give Heroes a spammable skill that literally gives them 31100%/s on six monsters. If it did, why would you care if Brave Slash were a filler skill? Literally over 9000%/s single target with Enrage Coma Panic not good enough for you?

It's obvious to see that he won't stop complaining until Heroes are able to deal 99999%/0.5 with Brave Slash, even when they're basically on par/above par with every other warrior and completely outclass them at bosses right now!

It even looks like Paladins are back to being pretty low on warrior damage terms, too!

I think it makes the most sense that Heroes have the least range because they basically rely on brute weapon force without outside stimuli. (Beholder/Dark Power for Dark Knights and Elements for Paladins)

...and it would make power reflection more useful if you can just stand on something and deal 500% of the damage you take on top of your attacks rather than sniping it from a long range while making power reflection useless.

ghostofhalo Wrote:That's what I'm saying. I want to see how the hell these so-called finishers work now. And if Brave Slash is filler, why add it to the 4th job? It hardly does anything but replace Brandish. They could always do something else with it: a new buff that summons a large weapon that raises hit range, a new finisher that hits one enemy for massive damage (with a cooldown), anything is more useful than "that skill used between the good ones."

Isn't that how Buccaneers work? DRAGON STRIKE, FIST, DRAGON STRIKE, FIST, DRAGON STRIKE, FIST, SUPER TRANSFORM, DEMOLITION, FIST, DEMOLITION, FIST, DEMOLITION, FIST.
lots of skills used between good ones.

and they're pretty strong at doing that at close range.



edit; IN OTHER NEWS, I SEE SPINEL.

SOME WORLD TOUR?
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[1.2.376] More Warrior Rebalance. Remixed music. - by Baklava - 2011-03-24, 07:20 AM

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