[1.2.376] More Warrior Rebalance. Remixed music.
#14
ghostofhalo Wrote:I'd still like to see Brave Slash not be filler, and this patch kind of just made that even less so. Coma is virtually spammable. With AFA, we'd have a 48% chance to charge orbs, 12% chance to retain orbs, and 40% chance to lose an orb. I'm hoping that Panic and Coma at least got some range. It's going to suck losing our DPS at bosses like Zakum and Horntain when we can't reach some of the parts without Brave Slash. The least they could do if they're going to make Brave Slash filler is lower the maximum damage, raise the minimum (to beat Brandish at level 1), and give it 6 targets and range. On a side note, just how powerful is Panic? I'd assume it's probably the most powerful ability so far, but with a 30second cooldown, it can't get affected by your own darkness effect. I'm assuming the damage cap might need to be raised, or at least allowing Panic to pass it. I'm a fairly low funded Hero, and even I can hit 200-250k with Panic in it's current state.

funny, soulds like a DrK, not kidding, obscene damage, minimal range, and WTP with those numbers above o.O 8000% on a single monster? the hell?

Kashimiya Wrote:Goggleemoticon
Blast to 300%? THIS IS MADNESS
I would've preferred Dark Impale to hit less(4 maybe?) but do more damage so Fury might still have SOME use, but eh.
I'm assuming Heroes won't be orb cycling that often with the cooldown on Panic now?
@Above: I think the Pokemon in question is Bellosom, but Bellosom has more green IIRC xD

i was thinking of a new one that came out, still haven't played the game enough to know them, and i would actually like if they made Buster useable in some way, but dark impale simple destroys everything except sacrifice. on 1vs1
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[1.2.376] More Warrior Rebalance. Remixed music. - by ShinkuDragon - 2011-03-24, 06:41 AM

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