2011-03-24, 05:11 AM
ShiKage Wrote:Think of it this way :
Paladin is the defensive class - super high defense and pretty good mob skills
Hero is the damage class - lower defense, higher base HP and great damage
Dark Knight is the in-between class - moderate HP with an HP/MP boosting skill and pretty good mobbing and bossing skills.
More warrior balancing? Not bad, but I was hoping for something different. =/
- Power Reflection: Damage has been adjusted upward absorption.
- Panic: The cooldown added up, but the damage has been raised over the effect in darkness
Boss monsters has been changed to apply to.
- Coma: skills needed to use the combo count was adjusted to 1, for the duration of Stun effects uncovered
Not been corrected.
- Brave Slash: Normal attack speed error has been fixed, the maximum target number has been increased to four.
- Advanced Final Attack: ATK 30, accuracy 15% option has been added.
- Chance Attack: Freeze the enemy of the state also that the normal bonus damage has been modified so that it applies.
Do you find this fair? ¬¬
Oh well i guess im making a hero after i hit 200 on my dk anyway so idc anymore

