2011-03-21, 02:54 PM
ultimax21 Wrote:If funded enough and when you are already killing so fast, I believe the boosts wouldn't make much of a difference to your exp to kill ratio. Of course this depends on each job, and what gears they are using, most of the people I ever party with barely care for SI, its all about their kill speed. In my server, buccs are uncommon, the most popular buffs are still MW30 + SE. Then we go on to say about map locations, I can't hope to stick a paladin at castle golems so I lost 1 buff possible unless I drop by bearwolves (rarely, because most people don't stay long enough there for me, especially bishops). We also have the heavily funded people that can easily cover for MW30, SE and HB all on their own (even though slightly weaker version from potential gears).
I still believe that the buffs are nice to have, but not nearly as essential as HS. Call it a selfish belief if you will, I suppose.
Unless you are one-hitting all the enemies in range at once (is it even possible to one-hit a 12.5m hp enemy in GMS?), SI gives you more experience. The exp per kill is the same, but SI makes you hit faster, hence kill faster, hence kill more enemies per hour, hence get more exp per hour. Similarly, CO makes you deal more damage per hit (bugged DrK skills aside), and therefore take fewer hits to kill, again making you kill faster, so more kills per hour, so more exp.
It's not as clearly visible as the way HS gives you a bigger exp number on every kill, or SE makes you see a lot of red, but these skills can easily add 10% or more to your exp/hr.
Not saying you should refuse to join a party that has no SI or CO, but totally discounting them and not bothering to get the buff when you do have a Bucc or Pally in your party, is unwise.

